25th September 2003 15:08 UTC
When I enable pixel doubling the text goes halfway off the screen?
When I enable pixel doubling the text goes halfway off the screen. Why?
Archive: When I enable pixel doubling the text goes halfway off the screen?
vjdude
25th September 2003 15:08 UTC
When I enable pixel doubling the text goes halfway off the screen?
When I enable pixel doubling the text goes halfway off the screen. Why?
anubis2003
25th September 2003 15:12 UTC
Because the text size is too big - the text render is pretty weird.Only works well with certain resolutions.
Tuggummi
26th September 2003 06:23 UTC
In my experience the text render is a lot like texer, it has a fixed size, which means it will always stay the same size no matter what the resolution. That is your problem (and everybody elses who likes to use the text / render)
Deamon
30th September 2003 09:03 UTC
yep, pixel doubling put's the dots for the text at a double distance from the center, causing about half of it to fall of the screen, if you had a screenfilling text.
Yathosho
30th September 2003 13:07 UTC
maybe an issue to change in the upcoming avs? additionally to the pixel size, one could choose a percentage (text/resolution).
Magic.X
30th September 2003 13:23 UTC
And a code section for the placement of the text so you can move it around.
Deamon
30th September 2003 21:32 UTC
instead of using an additional DM for it? I dunno if that's smart. Text is a used a lot by new newbies. They don't have the coding skills anyway, and it'll be quite slow.
Magic.X
1st October 2003 11:15 UTC
A text positioning code section would be equal to a n=1 ssc because you only need the topleft point of the text.
Smarter would be an additional coding section for bending and twisting the text.
Considering the n00bs: they'll have to learn coding then ;)
Deamon
1st October 2003 11:54 UTC
True, so true
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