Archive: Unicycle


9th August 2003 21:23 UTC

Unicycle
A unicycle preset..
lots of cheese included.
(not the dairy variety)

Dont complain about it until you have read the comment.


9th August 2003 21:30 UTC

A very nice idea (and preset), reminds me a bit of Elastomania.


9th August 2003 21:31 UTC

Better than before... :D


9th August 2003 21:31 UTC

Pretty cool... very attractive but not very responsive. Its a nice idea and pretty well implimented, my only major gripe is that the ground and sky take time to appear and, because of this, when the preset is first loaded the unicycle is magically hovering over the void. The other thing is that the wheel sometimes overlaps the landscape... not very often though. Its a nice preset though, the colours and shading are great, reminds me of a platform game.


9th August 2003 21:36 UTC

well done doggy..
it was VERY influenced by elastomania and scorched earth... two all class games.


10th August 2003 02:35 UTC

LOL! That's the funniest preset I've ever seen! :D

I can just imagine a bunch of little kindergartners in the background singing: "Lalalalalalala......" :p

Good job!


10th August 2003 03:00 UTC

version 1.1 X)
Fixed aspect ratio and added an intro scene to counter j's "gripe"

=D


10th August 2003 03:22 UTC

Cool.. the intro definately fixes that bug. :)


10th August 2003 03:30 UTC

Ha! That is some great 2D scoping.


10th August 2003 08:44 UTC

Hehe, that's pretty nifty.

Tip: If you want the unicycle to pitch properly, use the derivative of the slopes.


10th August 2003 09:09 UTC

Tip: Cheap way to find derivative, (currenty-previousy)/(currentx-previousx)


10th August 2003 14:15 UTC

thank you lads.. ill do that.


11th August 2003 05:09 UTC

Great preset. Reminds me of this motocross DOS game back several years ago. Also reminds me of Uniracers on the Super Nintendo.


11th August 2003 09:32 UTC

I like it :)


11th August 2003 11:47 UTC

NOW WITH EXTRA CHEESE!

Fixed a few more bugs and did that angle thing

oh, and a suprise ;)


11th August 2003 12:25 UTC

Wow, i like this one even more...


11th August 2003 15:34 UTC

I could have sworn I posted a reply here... well, it was along the lines of:

intro = better;three unicycles = good;angle = fun;


11th August 2003 18:02 UTC

Nice, I don't like the grey but overall it's still one of the most original presets well... ever, and it looks nice too :). I just compared the first and the last version. The preset doubled in size (over 4 kb - over 8 kb)


12th August 2003 03:25 UTC

That preset is more fun then throwing rocks at a rubber wall!


12th August 2003 03:50 UTC

XD toast! rofl

btw, what fps are you guys getting with this.. my computer is runnning tooo slooww.


12th August 2003 11:25 UTC

13 fps @ 160 X 150 windowed.
One of the cutest presets I have ever see. The only problem I sopt with it that sometimes the angle of the unicycle increases so much that the upper part of the cycle dashes with the terrain.


12th August 2003 11:54 UTC

Quick Remix
nothing much, just changed the time of the day :)


12th August 2003 15:51 UTC

lol, awesome idea:eek: really very nice:up: had'nt seen such a good 2d preset for a long time.


12th August 2003 20:07 UTC

greatest thing ever... I'd love to see more things like this


someone make a mario preset!


12th August 2003 21:32 UTC

That little italian plumber is going to be hard to make in AVS, it's the mustahce...


13th August 2003 05:00 UTC

Damn you damn you shreyas, i was going to do that..
only a bit diferent.

Youll see the new version when my pack comes out.
*plugity plug plug plug.*

anyways..

now onto my mario based preet
XD


14th August 2003 04:04 UTC

If I ever get around to learning particle engines, I have a pretty good idea on how to make a good mario preset, but until then I'm stuck using texer to make an odd looking pixelated plumber. I also just got around to looking at the night version, that is awesome! It just seems to keep getting better and better!


14th August 2003 05:01 UTC

Hmm, my mario was going to use a number of texer images, corresponding with a numberr of single dot scopes. Eg, one for mario walking left, right, jumping, dieing.

For the terrain i was probably going to use more complicated shifting thing... like this one.


14th August 2003 09:25 UTC

Particle Engines cant be simulated in AVS, they have to be faked using a random generator. I have made a particle-engine based program using OpenGl in C.


14th August 2003 10:56 UTC

Well actually, particle engines are entirely possible, you just have to use a shitload of particle motion maths to recalculate everything each frame based on t. It's possible, but hard.


15th August 2003 03:19 UTC

I was meaning fake ones, just use tons of synchonized superscope particles dots to make general shapes/colors then use a nifty convoloution filter trick to make everything smooth out, it will hopefully end up looking something like the super mario brothers that came out for the original nintendo. I also am working on making a nintendo64 paper mario type one, but I am having trouble making the pictures look right in the avs... stupid aspect ratio


15th August 2003 12:03 UTC

hmm... why not construct mario from superscopes using w and h to make him pixel perfect if required... the end result will be immensely fast (fps) compared to these texer nightmares you are currently concocting, besides how would you switch texer images? An alpha DM?

There is a really easy way to make a particle system in avs: simply use loads of single point superscopes. Anything global to the system (for example: a global velocity for wind direction) can be synchronously calculated in every scope.


15th August 2003 12:15 UTC

I will never get what all this has to do with making pretty things react to the music. :p

Nice preset sidd, great job. :up: