Archive: Cyberblue


5th August 2003 22:51 UTC

Cyberblue
Pretty neat, I think. It's not finished, but it just looks so cool :D

Plus, if I ever change it, and not like it, and then can't figure out how to change it back, I can just get it here :)


6th August 2003 03:29 UTC

Nice use of a moving particle, I like how you made the colors (mainly I just like the blue), but this preset isn't very dynamic.


6th August 2003 03:40 UTC

I agree. That is a decent way to use a MP.


6th August 2003 04:17 UTC

Originally posted by S-uper_T-oast
this preset isn't very dynamic.
Like I said, it's not finished, so I'm working on it:)

Originally posted in S-uper_T-oast's sig
I had toast for breakfast, what about you!?
I had golden grahams :p

I tried out all the render effects, and moving particle was the best. I originally had a picture renderer in it's place, that somehow looked like a dancing jellyfish, but I took it out because it looked kinda bad, I couldn't get the code right, and the whole concept was dumb. Now I found the particle and it created a 'plastic wrap' kind of look. :weird:, but :cool:.

6th August 2003 05:58 UTC

I emailed this preset to a friend and he brought up a good point - every once in a while it freezes up. Isn't this because the rand function reaches a low number and stops for a second? How would I go about fixing this?

btw - sorry about the double posting;)


6th August 2003 19:20 UTC

You could just use smething like 25+rand(100) or something like that, so you always come up with at least 25.


6th August 2003 20:22 UTC

Okay, I tried that - that doesn't work.

It still freezes, and it get's all crazy too......


7th August 2003 01:33 UTC

I think you missunderstood me, I wasn't meaning literaly 25+rand(100), but something like that so that every beat you get at least a certain number then add (or subtract something from it). I'll see if I can come up with an actual equation in a little bit.

<edit> Forget what I said, my method would only work with one directional rotaion (ab>0 only) to make my way work you have to change a bunch of things around.
1. Add sc=1 to init.
2. Change per frame to t=t+(dt*ab); dt=-sc;.
3. change on beat to ab=.1+(rand(10)/50); sc=-sc;


7th August 2003 01:48 UTC

If you dont understand what I mean, here is the preset.


9th August 2003 02:05 UTC

I suppose that works, but it doesn't really move much anymore....oh well....

/offtopic - man, I just can't get over the fact on how close you live to me S-uper T-oast! Only 175 miles! :eek: offtopic/


9th August 2003 03:38 UTC

I agree it doesn't really move as much, to get it to move more you would have to tweak the variables around a little bit, I did think of another way to do it, but it doesn't change much besides a variable or two.
/offtopic I guess it is a a little different living less then 175 miles away, I never thought about it before but there was only one fourm I have been on that has had people living closer to me /offtopic