Archive: neoncube


1st August 2003 17:08 UTC

neoncube
bla bla bla (try to imagine I said somethin cool:D).
comments more than welcome:)


1st August 2003 17:24 UTC

Hmm, looks like something I'd expect from Cube 2 (the movie).

VERY cool... looks like you figured out DM/SSC syncing :P

The intro is bit long in this 566 MhZ comp though....


1st August 2003 18:04 UTC

Very very cool. Excellent work. I love it.


1st August 2003 21:12 UTC

wow...i love this...i've tried doing things like this before *with the random scope movement and such) but i've never got it to work...nice job fsk, very nice :up:


1st August 2003 22:29 UTC

Very very cool :up: Boy does it look sweet with loud music! Those squares just fly everywhere! :p


1st August 2003 23:58 UTC

Yeah, very cool ;). Can't wait to see what you'll do next with synching.


2nd August 2003 01:18 UTC

That's sweet dude. Can't wait til your pack.


2nd August 2003 03:20 UTC

:eek:


2nd August 2003 10:49 UTC

that's right i'll do that again - :eek:

:D


2nd August 2003 15:34 UTC

This ROCKS!! man, really great.


2nd August 2003 16:04 UTC

That's prety frikken sweet. Is the speed of the squares sound reponsive? I know a couple of times during quiet passages there were some sqaures racing across the cube.


2nd August 2003 23:52 UTC

Nice one :)
The syncing is good, the idea is pretty original and the aesthethics look pretty good too. I like especially that angle/depth of it.

Great to see you back fsk ;)


3rd August 2003 03:28 UTC

I really like the synching, now I just have to get it down good enough... ugh. This is a really good preset though!


4th August 2003 12:40 UTC

yes the the speed of movement and rotation are both controled by music but I used getspec (dunno why:), prob. because its always positive).The squares that fly fast on slow music are the ones that read the 'signal' close to 0 (getspec(0 ,0,0)).Ill use getosc to fix this.
I like this preset too, but to be honest I didnt expect such a good response for it. This is a more than welcome moral boost:D. THX guys.


<edit> I just noticed Im now a senior member:cool:


5th August 2003 01:23 UTC

btw, you should fix it so that objects too close to the camera (like, say, the back of the cube, which is forever flitting across the screen) don't get drawn...


5th August 2003 09:33 UTC

Very, very, very nice :) Looks really great dude,

*drool*


5th August 2003 23:25 UTC

sweet job man, really looking forward to pd4 :)


7th August 2003 13:41 UTC

New version. (I vrote a big poste than i lost it:))


7th August 2003 13:58 UTC

I like this one a lot better. Looks a lot more neon. :) :up:


8th August 2003 03:38 UTC

I like the colors of the original better, but this one is more neonish.


8th August 2003 18:03 UTC

That reminds me...


<fsk> I know shit about dm's.



Try saying that again after this :D



btw. I made a "inside a cube" preset too a couple of weeks back... now it looks so dull and boring... it too has squares, but they're flat :( Damn, damn, damn you fsk :p


9th August 2003 17:45 UTC

Nice work. It would be cool if you could make the squares travel between non-opposing faces.


9th August 2003 21:13 UTC

Insaaaaano...
cant wait till new pd