1st August 2003 17:08 UTC
neoncube
bla bla bla (try to imagine I said somethin cool:D).
comments more than welcome:)
Archive: neoncube
fsk
1st August 2003 17:08 UTC
neoncube
bla bla bla (try to imagine I said somethin cool:D).
comments more than welcome:)
Nic01
1st August 2003 17:24 UTC
Hmm, looks like something I'd expect from Cube 2 (the movie).
VERY cool... looks like you figured out DM/SSC syncing :P
The intro is bit long in this 566 MhZ comp though....
Raz
1st August 2003 18:04 UTC
Very very cool. Excellent work. I love it.
dirkdeftly
1st August 2003 21:12 UTC
wow...i love this...i've tried doing things like this before *with the random scope movement and such) but i've never got it to work...nice job fsk, very nice :up:
Pixelcraft
1st August 2003 22:29 UTC
Very very cool :up: Boy does it look sweet with loud music! Those squares just fly everywhere! :p
UnConeD
1st August 2003 23:58 UTC
Yeah, very cool ;). Can't wait to see what you'll do next with synching.
anubis2003
2nd August 2003 01:18 UTC
That's sweet dude. Can't wait til your pack.
Zevensoft
2nd August 2003 03:20 UTC
:eek:
[Ishan]
2nd August 2003 10:49 UTC
that's right i'll do that again - :eek:
:D
Jaak
2nd August 2003 15:34 UTC
This ROCKS!! man, really great.
Jaheckelsafar
2nd August 2003 16:04 UTC
That's prety frikken sweet. Is the speed of the squares sound reponsive? I know a couple of times during quiet passages there were some sqaures racing across the cube.
Tuggummi
2nd August 2003 23:52 UTC
Nice one :)
The syncing is good, the idea is pretty original and the aesthethics look pretty good too. I like especially that angle/depth of it.
Great to see you back fsk ;)
S-uper_T-oast
3rd August 2003 03:28 UTC
I really like the synching, now I just have to get it down good enough... ugh. This is a really good preset though!
fsk
4th August 2003 12:40 UTC
yes the the speed of movement and rotation are both controled by music but I used getspec (dunno why:), prob. because its always positive).The squares that fly fast on slow music are the ones that read the 'signal' close to 0 (getspec(0 ,0,0)).Ill use getosc to fix this.
I like this preset too, but to be honest I didnt expect such a good response for it. This is a more than welcome moral boost:D. THX guys.
<edit> I just noticed Im now a senior member:cool:
dirkdeftly
5th August 2003 01:23 UTC
btw, you should fix it so that objects too close to the camera (like, say, the back of the cube, which is forever flitting across the screen) don't get drawn...
Deamon
5th August 2003 09:33 UTC
Very, very, very nice :) Looks really great dude,
*drool*
zamuz
5th August 2003 23:25 UTC
sweet job man, really looking forward to pd4 :)
fsk
7th August 2003 13:41 UTC
New version. (I vrote a big poste than i lost it:))
Pixelcraft
7th August 2003 13:58 UTC
I like this one a lot better. Looks a lot more neon. :) :up:
S-uper_T-oast
8th August 2003 03:38 UTC
I like the colors of the original better, but this one is more neonish.
Tuggummi
8th August 2003 18:03 UTC
That reminds me...
<fsk> I know shit about dm's.
Try saying that again after this :D
btw. I made a "inside a cube" preset too a couple of weeks back... now it looks so dull and boring... it too has squares, but they're flat :( Damn, damn, damn you fsk :p
jheriko
9th August 2003 17:45 UTC
Nice work. It would be cool if you could make the squares travel between non-opposing faces.
sidd
9th August 2003 21:13 UTC
Insaaaaano...
cant wait till new pd
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