29th July 2003 02:37 UTC
Switching
Yay, i got it right. I made a tunnel preset that switches between being, a cirlcle, a square, a triangle, a hexagon and a two planes. :D
Archive: Switching
Raz
29th July 2003 02:37 UTC
Switching
Yay, i got it right. I made a tunnel preset that switches between being, a cirlcle, a square, a triangle, a hexagon and a two planes. :D
mikm
29th July 2003 02:41 UTC
sweet!
sometimes the fog is too bright though.
If there is a heavy beat, it will spend too much time looking at the walls. Slow down the camera mvt and add a custom beat to skip 1 or 2 beats.
anubis2003
29th July 2003 02:42 UTC
I just finished reviewing some presets submitted here - ugh. I need a good lift in quality of presets.
/me crosses my fingers
Not the greatest(would be much better if the switch was smooth - kinda like how UCD did it in one of his presets), but it's nice. Keep up the good work Raz.
Jaak
29th July 2003 10:26 UTC
Really sweet.
Yes it'sa kinda annoying that the shape like jumps, it would be perfect with smooth switching. But this might be hard thing to do.
Raz
29th July 2003 11:53 UTC
It would be an entirely different thing. This calculates each shape individually and randomly switches between them.
UnConeD
29th July 2003 15:46 UTC
Actually because of your unified texture mapping, it's dead-easy...
Changed:
- Smooth switching
- Aspect-ratio correction
- Fair shape selection
- Tweaked fog
- Tweaked rotation (so it looks at the tunnel ends more often)
- Reduced rotation intensity
Akuso
29th July 2003 17:49 UTC
it crashes winamp everytime :(
[Ishan]
29th July 2003 17:58 UTC
I dont like the texture but the DM is nice.
Jaak
29th July 2003 17:58 UTC
This is perfect
UnConeD
29th July 2003 19:44 UTC
Akuso: perhaps you have an old Colormap... get the latest (v1.2.1 at the moment).
Pixelcraft
29th July 2003 20:19 UTC
Pretty nice! Raz, the original was way too fast for me...:confused:
Raz
29th July 2003 21:06 UTC
Oh man. Is this ever sweet. Thanks UCD. :D :D
dirkdeftly
30th July 2003 01:09 UTC
your switching algorithm has the same flaw as colormap - it jumps if it changes too soon. (not that you could feasibly do that with colormap, too much of a slowdown (that BETTER damn well be why, cos there's no other good excuse).) i've got mixed feelings about the texture...you can't tell it's switched until you see the ends of the tunnel, and that is both a good and a bad thing. on one hand, you're spinning around and all of a sudden, without your knowledge, your surroundings have changed. on the other hand, it doesn't show off the dm very well, and that's the center of this preset. i think slowing down/smoothing out the rotation might help, but i'm not sure...
anubis2003
30th July 2003 01:15 UTC
That's an awesome tweak unconed.
Like atero said - you can't see the switch until you see the ends. The texture could use a change.
Raz
30th July 2003 12:22 UTC
The texture's just there so it's got a texture to begin with. I always use the mosaic'd grain and a colourmap to start with, it just displays how the textures been done in the DM well.
I've deciphered the tweak now after finally getting some sleep. That is some damn nice tweaking. I'll have to use that technique again. :up:
Tuggummi
30th July 2003 18:25 UTC
Wow, UnConeD's Tweak is amazing. Sorry Raz, didn't check out the original :) Im sure it's nice tho, but that smooth changing... *drools*
Raz
30th July 2003 19:51 UTC
It was basically just that, but without the smooth changing.
dirkdeftly
30th July 2003 23:03 UTC
i can't see it changing smoothly because it changes too fast... :hang: my morphing code is better ;)
UnConeD
31st July 2003 01:22 UTC
Hmm Atero I don't know what preset you're watching, but it should contain the following code in onbeat:
x=equal(ip,1);y=rand(5);
lc1=if(x,c1,lc1);lc2=if(x,c2,lc2);lc3=if(x,c3,lc3);lc4=if(x,c4,lc4);lc5=if(x,c5,lc5);
c1=if(x,equal(y,0),c1);c2=if(x,equal(y,1),c2);c3=if(x,equal(y,2),c3);c4=if(x,equal(y,3),c4);
I.e. only if the previous transition (governed by 'ip') has completed will it switch to the next one. Try putting a 300BPM custom bpm in front, it still switches smoothly here.
dirkdeftly
31st July 2003 01:30 UTC
ups. loaded the wrong one i guess. >_<
my morphing code is still cooler ;)
Mr_007
31st July 2003 12:45 UTC
Bad perest!
Akuso
31st July 2003 18:59 UTC
you tell them, Mr_007!
Raz
31st July 2003 19:01 UTC
Yeah, the persest is probably bad. :p
The preset however is great. :D
unripeLemon
2nd August 2003 13:54 UTC
ahhhhhh! thats really nice raz. I was in italy so I couldn't comment sooner. Good work:D wow
S-uper_T-oast
3rd August 2003 03:25 UTC
mmmm... I like the smooth switching, it makes the preset look 10X better.
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