Archive: Tunnel-I


12th July 2003 14:26 UTC

Tunnel-I
I tried to stay away from avs but i couldn't...

So i decided to make a pack or a minipack of 3D presets, you know grind out the basics and classics so i won't do those again :D

Anyway here is the second preset created for the pack, a (suprise suprise!) tunnel dm :p


Enjoy, i know i will :)


12th July 2003 15:52 UTC

DAMN this is some good shit! Even without the DM this preset looks cool hehe.Congrats on the DM.


12th July 2003 16:03 UTC

Some wonder!
like this avs preset!


12th July 2003 16:25 UTC

I'm just wondering, why not ray trace? It seems like a lot of work to think up different ways of doing things.


12th July 2003 16:47 UTC

1337 dm... (lol)
really nice preset


12th July 2003 19:09 UTC

That is one nice tunnel preset. Great job. It's lovely.


12th July 2003 20:27 UTC

if you could make the hexagon regular, that'd be cool...i kind of like the texture better than the dm tho :/


12th July 2003 20:34 UTC

I guess now that UnConeD has gone, you'll have to be the Techncal genius, plus you can be the visual genius as well:D Nice preset


12th July 2003 20:57 UTC

Awesome preset Tuggummi. :up:


12th July 2003 20:58 UTC

No offense to Tuggummi, but I doubt he is the technical genius (he said so himself). That award would probably go to fsk, shreyas, or 3117571. Tuggummi is an asthetic genius though.


12th July 2003 21:11 UTC

you forgot atero and skupers and raz and anubis and...everyone.


12th July 2003 21:25 UTC

meeeeeee! ;)


12th July 2003 23:39 UTC

Another classy preset, great job :up:


13th July 2003 03:51 UTC

Nice, technical + style, good :D.


13th July 2003 03:51 UTC

It looks awesome, and the DM seems alot less complex then a raytraced one.


13th July 2003 06:07 UTC

Originally posted by Phaze1987
you forgot atero and skupers and raz and anubis and...everyone.
me? I don't think I qualify. Hell, I'm having trouble just learning to raytrace - the texturing part is confusing me. Of course I'm not that great at DMs, SSCs are more my thing.

13th July 2003 08:24 UTC

texturing example:

x=ix

with this code, a DM will take the color of the point at ix and map it onto x. ix is the universal x coordinate of the intersection point. That's all you need to know. Another way of looking at it is that you will wallpaper your surface with the original image and that the x of the original image will be aligned with the x of the surface.


13th July 2003 08:31 UTC

Nice! Like "Ah! Circuits!" conglomerated into "Ah! Master Circuitry Tunnel!" Again, good job.:up:


13th July 2003 10:07 UTC

woh!!Awesome Preset!!!


13th July 2003 10:43 UTC

I'm just wondering, why not ray trace?
Because i don't know how :) Simple enough? I don't know how to do ray trace, i just learned the basics of 3D rotation (which i don't understand but i know what to use to get the end result)

Basicly, i don't understand a dick what im doing, i just bang my head to the keyboard like the million monkeys until something comes out of it :p

And those posts about ray-tracing, 3D objects, Cameras, etc. They help me none, how the hell i could understand them when i don't even understand the basics of trigo...the fucking hard word for geometric math or something...

Im stupid, leave me alone!!! :blah:

I just do stuff, how i do it, is my business :)

13th July 2003 11:51 UTC

And you do it classy every time...

ANd don't be calling me no technical genious (ok maybe just once :D) I'm too sparse and lazy to be a genious. I make about a preset every 3 weeks or something.


13th July 2003 13:04 UTC

Yeah, but you can actually make some sense out of unconed's code. Btw, good luck deciphering zero-g maze 3 - that's gonna be fun...


13th July 2003 13:07 UTC

I've already done quite a lot of it, i was working on a big crazy remix that didn't quite work out and then i broke what i had and didn't save sort of situation, i got some understanding out of it though...


14th July 2003 04:03 UTC

With UnConeD's zero g-maze 3, the most confusing part I'm finding in it is how his camera rotation works, I have been able to isolate and control most of his other variables, but I can't get his stupid camera rotation to work! It was really fun ripping apart WolfenAVStein3d though :-) , but back to Tuggumi's preset, I have to say it runs really good on my computer, I was looking at his coding today and not only does it run faster on my computer then a raytraced DM, but it is also 10x easier to change things in it then a raytraced DM, but I also like all the different shapes of tunnels/planes you can make with yours by changing things in the 3-D to 2-D section.


14th July 2003 22:40 UTC

Originally posted by S-uper_T-oast
With UnConeD's zero g-maze 3, the most confusing part I'm finding in it is how his camera rotation works
Did you read the comment?

15th July 2003 03:41 UTC

/me slaps pixelcraft
n00b. ;>>


15th July 2003 03:41 UTC

Yeah I read the comment, I wasn't confused by the different phases it used to move, but the way it was coded to smoothly transition from rotation to acclereating to slowing down then reseting. I looked it over the past day, and I spent a while changing variables and messing around with different lines of code, and I'm pretty sure I got it now, the only thing I need to do now is try and make my own from scratch.


15th July 2003 11:15 UTC

The reason i'm not a big technical genious isn't to do with my DM skills though, it's my scoping skills, i know basically how everything works and what to do to get x effect but i want to get more complex.

Raz opens up pickin dim 3 and goes off on a decoding spree. This could take a while.


16th July 2003 07:30 UTC

yeah, fsk sure is a SSC genius. I cannot even imagine making SSC's like that.:(


16th July 2003 14:59 UTC

From the list of all the technical geniues you forgot Zevensoft. How dare you? :igor: I think Zevensoft is far more closer to "UnConeD level" than any of the other ones :D

Uhm... i'll go back to the offline land now...


16th July 2003 18:03 UTC

Cant watch the preset now - no winamp:(

Raz watch out for usles pieces of code which are there from previous versions!

BTW all the ssc are useing the basic trig stuff except magnarings which includes some primary school phisics:D. So plz stop calling me a SSC genious it hurts. Practicaly everyone around here knows more math then me (ok maybee Tugg doesnt:D:P).

Btw does anyone know how to bend stuff like a bend modifier does in 3d modelers?


16th July 2003 19:37 UTC

Ok so your not a math genious, but you sure as hell know how to manipulate scopes with what you do know.

And i'm still going on a decoding spree. :p


16th July 2003 19:52 UTC

fsk: those are just transformations that involve rotations and/or skewing, where the angle or distance depends on the coordinates.

A bend is where you rotate the coordinates in a plane, and the rotation angle is dependant on a coordinate along a vector in that plane.
E.g. bend an object in the XY plane, where the rotation angle for point (x,y,z) equals the x coordinate.

A twist/torsion is where the rotation angle in a plane is dependant on a coordinate along a vector perpendicular/normal to that plane.


Check the attachment and note the only difference between the two is the plane in which rotation occurs.


16th July 2003 20:17 UTC

That's cool! And with a good framerate too.

Sorry Atero! Somehow I thought it was too easy.
p.s. - what did I do? :confused:


17th July 2003 05:37 UTC

If you want limits to your bend and twist, check tips and tricks. There's a line in there that I used in my goo cube.


20th July 2003 12:48 UTC

Do you know thw rabbit hole for sonique?
I want it for winamp. This tunnel is similar but i want remove the rotation. May you help me?


20th July 2003 15:02 UTC

Miketrevis:

In the Trans / Dynamic Movement you will find in the Frame section these code lines:
xr=xr+xrs ;
yr=yr+yrs ;
zr=zr+zrs ;

Change those code lines to:

xr=0 ;
yr=pi*0.5 ;
zr=0 ;

This will stop the rotation completely, if you want to rotate the tunnel end so it will be horizontally wider just use:

xr=pi*0.5 ;
yr=pi*0.5 ;
zr=0 ;



And no i haven't seen any sonique vis's (well except those i have seen used in avs presets) So i wouldn't know what you are talking about :)

If you want a "true" rabbit hole preset, check out El-vis's Cyberpunx Pack you can find on the classic.winamp.com site (just search with the word el-vis)


20th July 2003 15:11 UTC

thanks!!!!!!


20th July 2003 15:17 UTC

it's perfect but "i want to see where i go"... i hope you understand (i'm italian... :P)


20th July 2003 15:44 UTC

slide=slide-speed-boost+0.05 ;

perfect!


20th July 2003 16:12 UTC

I liked Molehole by FSK. That's a good rabbit hole preset too.

and miketrevis, please, say what you want in one post. Don't double post.


20th July 2003 16:31 UTC

sorry


21st July 2003 11:23 UTC

Miketrevis, just change the 0.05 to a minus one too :)

i.e. slide=slide-speed-boost-0.05 ;

Then it will be the perfect opposite of the original.


23rd July 2003 19:46 UTC

and if i want is not linear but similar at "molehole by fsk"?


24th July 2003 13:28 UTC

Then you will have to seek out something else. tunnels that bend are pretty hard to make with a dynamic movement... atleast i don't know how. And there is nothing you can do with this preset that could make it like molehole.


24th July 2003 17:26 UTC

I wonder if anyone has made a bending tunnel dynamic movement, closest I can think of is UnConeD's Speeder 3K, it doesn't really bend, and it'snot really a tunnel though.


25th July 2003 03:12 UTC

I don't know about bending but i just this minute made a tunnel that switches between shapes onbeat;
yay
yay
yay

Does a little happy dance

Ok i'm done.


25th July 2003 04:01 UTC

Speaking of which.

Might as well make it a remix eh:


25th July 2003 22:20 UTC

lol

and i'm fairly sure that a bending tunnel is impossible in dm, or at least extremely hard and would require some major code hacks.


26th July 2003 12:56 UTC

thanks


27th July 2003 11:58 UTC

Wont stop me trying :D


27th July 2003 14:48 UTC

Heh, nice one Raz :) I will probably have another remix request for this pack too when i get around of making more presets. So can i include this too then? ;)


27th July 2003 15:15 UTC

Yeah sure go ahead. :)