Archive: Obligatory Fyrewurx Preset


1st July 2003 11:23 UTC

Obligatory Fyrewurx Preset
I was bored, okay? :p

fps BITES THE DUST in this preset, but I can't find a better way of doing it. Ho hum.


1st July 2003 11:31 UTC

Slow as hell but nice... I like the scopes


1st July 2003 11:39 UTC

lol, that was easy :p


1st July 2003 13:10 UTC

wow! nice beat response!


1st July 2003 22:42 UTC

Nice presets there Atero. Thanks.


2nd July 2003 07:32 UTC

You were bored. So you made this code.

n=576; trig=0; t=1; rig=(trig+1)%16; cr=if(trig,cr,rand(256)/256); cg=if(trig,cg,rand(256)/256); cb=if(trig,cb,rand(256)/256); t=if(trig,t,0); rseed=if(trig,rseed,rand(256)+41.21); dseed=if(trig,dseed,rand(256)+38.67); xs=if(trig,xs,rand(100)/50-1); ys=if(trig,ys,rand(100)/50-1); mc=max(max(cr,cg),cb)+1; t=t+0.02; rseed=rseed+rand(100)/20000000-0.0000025; n=if(above(t,mc),0,576); r=i*2524*rseed+i*i*484.3*(rseed*sqrt(rseed)+1.7)+i*sqrt(i)*dseed; d=(1-sigmoid((i*2524*dseed+i*i*484.3*(dseed*sqrt(dseed)+3.1)+i*sqrt(i)*rseed)%8192/256,1))*t*4; x=sin(r)*d+xs; y=cos(r)*d+ys;
I couldn't make that code if someone threatened to blow the shit out of me with a tank.

I feel like a pile of dirt now. Just sitting there, with no meaning or purpose. Just a big old stupid pile of dirt @#%$!!!!

that just got stabbed with a shovel. Oh now look! Isn't it magnificent? It's....IT'S...........more dirt.

2nd July 2003 09:57 UTC

dude, i've done fireworks scopes before, it's nothing new to me. the trouble was imitating fyrewurx and it's bitchy color system, which is actually quite cool :D
basically, EVERYTHING in that preset, minus the colorcoding and the d=...; statement, is something I've done before. I took stuff from PlaTonic Liquid, Feel the Electricity, Fistfight, and a couple presets I never released...then added the color coding, and figured out how sigmoid(,) works (yay for built in gaussian distribution).
Now, if you REALLY wanna feel bad about your ssc coding, I've got a scope (note: scope, not preset, scope) that I've been planning for a couple weeks now and never got around to coding yet that will truly piss you off :p It could possibly knock UnConeD's socks off :D (but probably not)

To be continued...


2nd July 2003 13:51 UTC

the problem is that the particles remain static for a long time. fading them out quickl would solve it IMO.


3rd July 2003 06:29 UTC

Why imitate fyrewurx when you can have PARABOLIC FIREWORKS!


3rd July 2003 19:58 UTC

...Because I don't do "that whole gravity thing" in my presets? You can have your gravity when you're doing landscapes, but leave my splat art alone :p