1st July 2003 11:23 UTC
Obligatory Fyrewurx Preset
I was bored, okay? :p
fps BITES THE DUST in this preset, but I can't find a better way of doing it. Ho hum.
Archive: Obligatory Fyrewurx Preset
dirkdeftly
1st July 2003 11:23 UTC
Obligatory Fyrewurx Preset
I was bored, okay? :p
fps BITES THE DUST in this preset, but I can't find a better way of doing it. Ho hum.
Jaak
1st July 2003 11:31 UTC
Slow as hell but nice... I like the scopes
dirkdeftly
1st July 2003 11:39 UTC
lol, that was easy :p
[Ishan]
1st July 2003 13:10 UTC
wow! nice beat response!
IceWarm
1st July 2003 22:42 UTC
Nice presets there Atero. Thanks.
Pixelcraft
2nd July 2003 07:32 UTC
You were bored. So you made this code.
n=576; trig=0; t=1; rig=(trig+1)%16; cr=if(trig,cr,rand(256)/256); cg=if(trig,cg,rand(256)/256); cb=if(trig,cb,rand(256)/256); t=if(trig,t,0); rseed=if(trig,rseed,rand(256)+41.21); dseed=if(trig,dseed,rand(256)+38.67); xs=if(trig,xs,rand(100)/50-1); ys=if(trig,ys,rand(100)/50-1); mc=max(max(cr,cg),cb)+1; t=t+0.02; rseed=rseed+rand(100)/20000000-0.0000025; n=if(above(t,mc),0,576); r=i*2524*rseed+i*i*484.3*(rseed*sqrt(rseed)+1.7)+i*sqrt(i)*dseed; d=(1-sigmoid((i*2524*dseed+i*i*484.3*(dseed*sqrt(dseed)+3.1)+i*sqrt(i)*rseed)%8192/256,1))*t*4; x=sin(r)*d+xs; y=cos(r)*d+ys;I couldn't make that code if someone threatened to blow the shit out of me with a tank.
dirkdeftly
2nd July 2003 09:57 UTC
dude, i've done fireworks scopes before, it's nothing new to me. the trouble was imitating fyrewurx and it's bitchy color system, which is actually quite cool :D
basically, EVERYTHING in that preset, minus the colorcoding and the d=...; statement, is something I've done before. I took stuff from PlaTonic Liquid, Feel the Electricity, Fistfight, and a couple presets I never released...then added the color coding, and figured out how sigmoid(,) works (yay for built in gaussian distribution).
Now, if you REALLY wanna feel bad about your ssc coding, I've got a scope (note: scope, not preset, scope) that I've been planning for a couple weeks now and never got around to coding yet that will truly piss you off :p It could possibly knock UnConeD's socks off :D (but probably not)
To be continued...
shreyas_potnis
2nd July 2003 13:51 UTC
the problem is that the particles remain static for a long time. fading them out quickl would solve it IMO.
Zevensoft
3rd July 2003 06:29 UTC
Why imitate fyrewurx when you can have PARABOLIC FIREWORKS!
dirkdeftly
3rd July 2003 19:58 UTC
...Because I don't do "that whole gravity thing" in my presets? You can have your gravity when you're doing landscapes, but leave my splat art alone :p
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