Archive: What do you think of this one?


14th April 2003 14:27 UTC

What do you think of this one?
well what do you think?

[edit]i pressed the enter when the pointer wasnt on the text_box, sorry for double posting[/edit]


14th April 2003 14:30 UTC

the fog doesnt go well but... uh... yea...


14th April 2003 17:29 UTC

agch, bright colours. Reminds me of beetlejuice (the really old weird film). I don't like the jerky movements and the ugly edges are plainly visible. Try and alpha blend them. Tone down the colours a little, they pain my eyes. The squares look good though. Don't get me wrong the hexagonal tunnel thing looks great, it just needs a little work.


14th April 2003 18:29 UTC

you might want to do a x=d*cos(r); y=d*sin(r); right before everything else in the pixel section of the dm, it makes the sides stay in the correct ratio :)

other than that, the texture is pretty cool, but as Raz said, you might want to try and fog the intersections of the panels a bit to hide the squigglyness of the raytrace :)


14th April 2003 19:10 UTC

Indeed, the bright colours, must get rid of them...
the dm-s and alphablending have been my weakest parts, i suck at doing them... i haven't got even a clue how to blend the ugly edges...
Thanks of tip Moltarx


14th April 2003 21:01 UTC

I`ve seen it some time ago,you sent it over IRC.It looks kinda cool,the colors are OK in my opinion but it needs some more work.


14th April 2003 22:03 UTC

omg...this is sweet XD
it seems to stretch tho...and the texture needs to be more dynamic.../me will never quit bitching about undynamic presets, get used to it.


15th April 2003 01:26 UTC

Quite nice but the edges where the sides meet look bad.


15th April 2003 06:12 UTC

What wrong with Beatlejuice Raz? You're right though.

I'm liking it, except the edges. You might be able to make nicer edges if you use 3 DMS and blend out the ones you don't use.


15th April 2003 08:28 UTC

that will be slow as hell,correcting and making this one better is faster for our dear CPUs but slower for jaak ;) And yeah the fog aint too sweet.


16th April 2003 11:29 UTC

Pretty sweet tunnel and original texture, but im sure the texture can be done a lot faster by using movement & superscope together. As i think of it im sure it can be done by using 2 superscopes & 2 movements... Though the way i would do it would mean they are mono colored :)


16th April 2003 13:16 UTC

Thank you all for the comments, ill try to fix all in the preset...
If something neat comes out then ill post it here....


16th April 2003 15:33 UTC

APE promotion...
you can always use this for the fog...its fast and I am sure it will produce some cool colours...


16th April 2003 18:20 UTC

Thanks Shreyas here's new one with your ape ;)
it doesnt look so nice with this fog, im still working on it...
I have one question too:
What if i want to fog the ugly eges differently than the fog for masking the ugl *** back of the tunnel. Like the ugly edges with somekind of fancy stuff, and the back of the tunnel with just one color.


17th April 2003 05:44 UTC

Just do a test for how far back you are looking, if its past a certain point, work in the distance fog for the end of the tunnel, otherwise, fog the edges. I have an example i could post if you like :)


17th April 2003 09:57 UTC

Jack: I would say avoid brightness pump, It is still not completed...


17th April 2003 10:40 UTC

Ok

Yes pleas, Moltarx :D