Archive: Fire works, but a bit different


3rd April 2003 05:49 UTC

Fire works, but a bit different
The fireworks display near the lake inspired me to make this preset,
looks great in rectangular screens, e.g 192X600


3rd April 2003 05:50 UTC

sorry, i just tried to attach an image from my hard disk, using IMG, but it didnt work so i edited this message


3rd April 2003 06:26 UTC

Hey those are really cool! Can't beat the zevensoft's fireworks in "realism" & beauty, but they beat them in response 10:1! The beat detection of this whole preset is just amazing (for my music atleast ;))

One thing though that bothers me a bit is that the fireworks sometimes don't get to fade out properly, but just disappear suddenly.

Good work :up:


3rd April 2003 20:45 UTC

That is an excellent preset in terms of comparison between looks and beat detection. Also it actually looks like fireworks and isn't buggy like the APE. It isn't exactly the most original idea though. Nice job but are you still going to make different types of fireworks?


4th April 2003 05:33 UTC

well, I am working on that..I may use a random generator for the fireworks, these are only 3d spheres. ;) (they dont look like spheres because of dot rendering )


4th April 2003 06:35 UTC

looks great with Wacko6-08 in the Texer.

The fireworks themselves need a little more randomization, but its nice.


4th April 2003 07:55 UTC

Thanks Nemo, I was making a good texer for this one, anyways..yeah whacko6-08 looks good


4th April 2003 08:37 UTC

Great job shreyas,maybe you can insert them in one of your bulding presets :)


5th April 2003 10:09 UTC

wow, good idea phaze, and I am working on the random generator too.
so I will combine the two presets :)


5th April 2003 12:16 UTC

Hey phaze how do i get the "playing:" sig??


5th April 2003 15:49 UTC

needs texer yes...

but the scopes are just spheres?


5th April 2003 22:11 UTC

They should make this the new fireworks.ape and burn the old one, this one looks sweet:)


6th April 2003 00:18 UTC

Nice fireworks!:)


6th April 2003 07:18 UTC

Originally posted by Jack the king
but the scopes are just spheres?
Well, yes with a bit small numpoint number so that they dont look like shpheres, just remove the four scopes and set render as lines, you will see that they are spiral spheres :)

7th April 2003 08:24 UTC

I like it with whack06-06 in the texer.

Anyway, I'd make it fade out by setting for variable to one on beat, then multiplying by .98 each frame. Not that I've look at the code mind you.


7th April 2003 10:18 UTC

Originally posted by Jaheckelsafar
Anyway, I'd make it fade out by setting for variable to one on beat, then multiplying by .98 each frame. Not that I've look at the code mind you.
no, u cant do that here, as the fireworks fire up once ever four beats. try changing the fadeout speed

7th April 2003 11:03 UTC

They explode too fast here... also you should definitely use a random gen, 'cos they're way too regular.

Add parabolic trajectories to this one and it'd be neat :)


8th April 2003 06:50 UTC

"parabolic trajectories ". what does that mean? :confused:


14th April 2003 15:49 UTC

It means, make the rate they fall at increase linearly, or square their downwards offset. See my pack 3 for more info.