- AVS Wishlist
- Colormap 2
Archive: Colormap 2
nixa
29th March 2003 16:39 UTC
Colormap 2
This one goes Unconed rather whan winamp staff. I whish that each of the slides in colormap would have litle frame and beat sections where you could define position and colors (x,red,green,blue) or the whole bar could work as a scope whith only x coordinate where n would be the number of slides.
anubis2003
29th March 2003 17:15 UTC
That would be pretty cool. Kinda like the Dynamic Color Movement idea.
dirkdeftly
29th March 2003 23:14 UTC
and also really fucking slow, if i'm right about how colormap works...
Raz
30th March 2003 00:06 UTC
Even if it's slow, it's not like its being forced into every preset. The option should be there.
anubis2003
30th March 2003 00:20 UTC
I really like the idea of a dynamic color thing. That would be really awesome.
Phaze1987
30th March 2003 01:07 UTC
Great idea that could have been posted at acko.net :P Imagine how many times AVS will crash(and Winamp too) if you have the über colormap ON with at least 6 colormaps and beat detections + x,y coloring data...
UnConeD
30th March 2003 02:12 UTC
I've said it before: if you want to see the crash bug fixed, email me presets with colormap which crash every time you open them. I can't debug if you just say "it crashes" or send that useless blurb that Windows generates.
dirkdeftly
30th March 2003 08:24 UTC
what if we send you the contents of our ram, preset, and hard drive as well? ;)
UnConeD
30th March 2003 14:54 UTC
Nah, I really don't have a need for all that leather-fetish-chicken-gay-pr0n sitting on your harddrive...
dirkdeftly
30th March 2003 19:47 UTC
what about all that leather-fetish-chicken-gay-pr0n sitting in my ram? :p
nixa
30th March 2003 20:27 UTC
Could you discribe just how is the chicken used? :P
dirkdeftly
31st March 2003 05:36 UTC
very carefully, and with style.
Tuggummi
31st March 2003 09:03 UTC
I've said it before: if you want to see the crash bug fixed, email me presets with colormap which crash every time you open them.
Well i was going to send you my "White Frame" preset (from Techincally Incorrect) , because it originally had a colormap and it crashed it everytime. Now when i add the colormap i can't get it to crash! DAMN IT! :p :igor:
Now how weird is that...
shreyas_potnis
31st March 2003 09:23 UTC
so ou ring o cras avs on purpose ;)
[Ishan]
5th April 2003 09:36 UTC
Cool idea! to have a dynamic color movement will (i think) improve the fps :o cause instead of adding seperate color map and dynamic movement and etc,etc to enchance color schemes:cool: we will have it combined and moreover it will give birth to new generation color cool presets!
Now lets get to the point :rolleyes: who will make it?
i go for UnconeD cause he is the only one who can code such dream ape's , i dont know if anybody else is capable of doing it
:( forget about me :p
anubis2003
5th April 2003 14:37 UTC
I think something made by the people at Nullsoft would be the best bet. They would have the most control over what it does.
Magic.X
7th April 2003 11:08 UTC
Another idea would be to convert the "color map" into a real map by giving it a second dimension.
You'd have a x and a y axis, each could be assigned a key channel and the color points can be placed freely in the map.
That would be a great improvement!
The next step would be a third keychannel dimension, a colorcube or colormatrix, but this goes way too far at this point.
Oh, and the color configuration should be accessable by double click too because the popup menu is much slower.
dirkdeftly
14th April 2003 22:06 UTC
magic...stfu boob :p that would be exponentially slower. if i'm correct...the equivalent of 256 colormaps in the same preset.
Magic.X
17th April 2003 12:04 UTC
Dunno if it would be really THAT slow, because what does it?
Getting information from the Key Channel (in this case from 2 of em) and assigning color values then. It wouldnt be slow, but consume more memory to save the MAP with its x,y points. If i'm correct, it would just take about 1,5 to 2 times longer.
Besides, you hafta admit that the idea itself is great.
Oh and welcome BACK to the Forums Atero.
UnConeD
17th April 2003 15:20 UTC
It's more complicated than that though... on a 1D-axis, it's easy to interpolate colors, but how would that work in 2D?
Given an area with a couple of key points defined in it, how do you calculate the ones in between? Think about it :)
In any case, it would be a different ape alltogether... Colormap as it is now has a LOT of uses.
Magic.X
17th April 2003 17:42 UTC
Well i did'nt say the colormap in its current state is not usefull, it's just that it would be F**king great to have a real map.
As far as the interpolation is concerned, i already have an idea in mind, but currently i can't really explain it, nor am i sure it really works.
Let's have a deal: i do the interpolation stuff (in my crappy Delphi / Pascal IDE :wink:) and if i'm done you can port it to your existing colormap ape.
nixa
8th May 2003 14:21 UTC
Could there be an option for having a diferent channel and blend mode for each of 8 maps for color map 1.2 or 1.3? Like having green channel and 50/50 blend for the first map, red channel and additive blend for the second one,..
Tuggummi
8th May 2003 14:46 UTC
hmm... on beat key change would be nice too (and able to choose which keyes to be changed, randomly or sequently) If it's not too complicated?
Magic.X
8th May 2003 14:55 UTC
Possible after all with a checkcombobox.
sidd
14th May 2003 07:55 UTC
a little off the topic, but not worthy of a new thread:
would a color generator be possible in avs, similar to the mocha vis plugin for winamp. With script boxes like ssc and dm. use x,y,r,g,b as the vars and you can make gradients and stuff. A tool like this, if possible, could be the next ultra-powerful avs tool.
Magic.X
14th May 2003 11:39 UTC
i dont know about mocha but i think you could do similar things with a ssc
sidd
14th May 2003 11:47 UTC
nono, im talking about full screen colour thingos.. not just the gradients you can do with a ssc and a dm, but realy crazy stuff. With the ssc and dm method, you are quite limited because you can only use the colours generated by the ssc.
Look at mocha presets (although they are quite shit) and you will see what i mean.
Magic.X
14th May 2003 12:04 UTC
So you mean some sort of Dynamic Colorizer? I think this rendering shouldnt be too hard, the real crazy stuff is to transform some text into usable code. We'd need an hyperotpimized routine to do this.
sidd
14th May 2003 13:35 UTC
text2script isnt that hard, c++ is very optimised for it.
complicated syntax such as dm's and ssc's are though. Brackets and such.. i think weve had a conv about this somehwere else. Anyway, the point was you can download freeware headers for scripting stuff, but that wouldnt be the same engine as the ssc and dm etc, so it would confuse ppl.
IshanRocky
17th May 2003 17:22 UTC
i think we are dreaming too much,
lets face reality:
ask yourself, Is the "dynamic colrizer" or "Dynamic colourmap" ever going to be realeased (be honest)
as far as i think, both of the above apes would require super-code-geeks,which unfortunately are not many among us, sure if anyone can claim he can do it he's welcome, but i doubt it.
OR
we can all put up an effort for making the ape's
OR ELSE
just forget it, cause there's not point in dreaming about it unless nullsoft checks out this thread.