hungryskull
29th March 2003 02:12 UTC
Problem
I have been trying to create a 3d cube out of 6 SSC's. It is working OK except some of the cube faces are invisible or transparent. I have tried rearranging the scopes but as soon as one side gets fixed another one goes bad.
mikm
29th March 2003 02:45 UTC
The invisible cube faces are being 'covered' by others. One solution is to change the render mode to maximum
dirkdeftly
29th March 2003 03:44 UTC
you have to use depth coloring as well, e.g.:
col=z3/3+0.7;
red=col; green=col; blue=col;
anubis2003
29th March 2003 03:49 UTC
Yeah, because it isn't a 2D object, and you want to use filled sides, you will have to shade the back so that you can't see it.
Phaze1987
29th March 2003 12:31 UTC
Or you can make a cube from 1 ssc using a counter(a=0 in frame and a=a+1 in pixel) and a lot of equals(like equal(a,2)+equal(a,3)...).Attachment : preset i made and mostly played with it :)
shreyas_potnis
29th March 2003 13:29 UTC
Originally posted by Atero
you have to use depth coloring as well, e.g.:
col=z3/3+0.7;
red=col; green=col; blue=col;
a faster way is:
red=.7-z3;green=red;blue=red;
(is scopes are black and white)
else:
col=.7-z3;
blue=value of blue*col;
green=value of green*col;
hungryskull
29th March 2003 22:31 UTC
I tried changing the render mode and using depth coloring but if the faces are different colours it still shows through.
anubis2003
29th March 2003 22:55 UTC
What color shows through? If black shows through, then you need to use maximum blend.
hungryskull
30th March 2003 01:46 UTC
It is just like before except with maximum blend on.
anubis2003
30th March 2003 01:52 UTC
That means that you didn't do your depth shading correctly. The back faces should be made completely black if you don't want to see them.