24th March 2003 04:28 UTC
Why Does Avs Keep Changing!?!?!??!!?
YUS@@
Archive: Why Does Avs Keep Changing!?!?!??!!?
ryan
24th March 2003 04:28 UTC
Why Does Avs Keep Changing!?!?!??!!?
YUS@@
Tuggummi
24th March 2003 06:36 UTC
lol :D
Not bad, but the scope movement is slow and the vibration is too small to notice properly.
dirkdeftly
24th March 2003 08:06 UTC
looks scarily like the beginning to platonic liquid (tff1.0)... :igor:
shreyas_potnis
24th March 2003 08:39 UTC
but can you explain a bit more about the question
Phaze1987
24th March 2003 09:47 UTC
quite cool but could be a bit more dynamic.Oh and when i saw the topic i pressed the button with anger and was sure i would post a big reply that you should have searched and forums and it aint nice and blah.You understood that milkdrop is uglier than avs ? *GRIN*
ryan
24th March 2003 12:12 UTC
Don't knock teh milkdrop! :D
anubis2003
24th March 2003 12:17 UTC
/me knocks milkdrop
Milkdrop is alright, but AVS has a better feel/control to it IMO.
ryan
24th March 2003 12:37 UTC
YUS@@@
Jaheckelsafar
24th March 2003 12:50 UTC
Mmm. I liked the first version better. Pretty nice and simpe AVS. Still not true 3D though. :P
ryan
24th March 2003 12:54 UTC
I don't think I'll ever make anything 3D, My math skills are somewhat limited.
Magic.X
24th March 2003 13:11 UTC
You're an idiot anyway :p
making 3d is not too hard as it's quite simple to do with x,y,z coordinates but thy have to beĀ“mapped back to 2d, thats what makes it a bit difficult.
Furthermore it's not that easy to make a really interesting looking 3d preset. I get sick on seeing simple rotating cubes, this has been done way too often.
Let's face it we can't all be little UnConed's
;)
Warrior of the Light
25th March 2003 20:21 UTC
If you want to understand 3d/2d changing: Try to d/l Elvis' old Superscopes pack (no. 6 or so). It has an example of it totally explained. Rip that apart and try to understand it - it helps a LOT, at least it did for me. Write every part down and try to follow all variables. It's a lot of work, but well worth it.
hungryskull
28th March 2003 01:28 UTC
If you want to understand 3D avs then read Atero's AVS Primer.
ryan
28th March 2003 03:20 UTC
I didn't say I wanted to. But I haven't read AVS Primer since the first one came out, so maybe I will.
anubis2003
28th March 2003 03:41 UTC
His second one hasn't come out yet.
Atero, when will that be done?
mikm
5th April 2003 16:56 UTC
Originally posted by ;-c ,rattaplanactually, DON'T use the El-vis 3D method. REad the Tips and Tricks for better ways.
If you want to understand 3d/2d changing: Try to d/l Elvis' old Superscopes pack (no. 6 or so). It has an example of it totally explained. Rip that apart and try to understand it - it helps a LOT, at least it did for me. Write every part down and try to follow all variables. It's a lot of work, but well worth it.
jheriko
6th April 2003 14:18 UTC
Originally posted by ;-c ,rattaplanIgonre this advice. Its wrong. The EL-VIS 3D code may have been used to create some very amazing presets but codewise it is cack. Long winded, inefficient and difficult to read. Try using some much *much* simpler code. Tons of us have written much better 3D code and explained it in the forums, preset comments and such.
If you want to understand 3d/2d changing: Try to d/l Elvis' old Superscopes pack (no. 6 or so). It has an example of it totally explained. Rip that apart and try to understand it - it helps a LOT, at least it did for me. Write every part down and try to follow all variables. It's a lot of work, but well worth it.
per frame:
rx=...;ry=...;rz=...;crx=cos(rx);srx=sin(rx);cry=cos(ry);sry=sin(ry);crz=cos(rz);srz=sin(rz);asp=h/w;
per point:
x1=...;
y1=...;
z1=...;
x2=x1*crz-y1*srz;
y2=x1*srz+y1*crz;
x1=x2*cry+z1*sry;
z2=-x2*sry+z1*cry;
y1=y2*crx-z2*srx;
z1=y2*srx+z2*crx;
z1=1/(dst+z1*scale);
x=x1*z1;
y=y1*z1;
x=x*asp;
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