21st March 2003 20:59 UTC
Is 2D avs still good to make?
I dont know trig, so i'm forced to do 2D, but quite cool, avs. Do you think that it is still acceptional to make 2Ds?:eek: :weird:
Archive: Is 2D avs still good to make?
unripeLemon
21st March 2003 20:59 UTC
Is 2D avs still good to make?
I dont know trig, so i'm forced to do 2D, but quite cool, avs. Do you think that it is still acceptional to make 2Ds?:eek: :weird:
mikm
21st March 2003 21:19 UTC
yeah, zamuz made some pretty neat 2D in his visions pack, so has Tuggummi, UnConeD has, and others.
make sure they are awesome, though
Phaze1987
21st March 2003 21:43 UTC
2d can still kick ass ! the best way is to mix 2d presets with 3d(do 3d presets as far as your coding allows then add some of the tricks you use for 2d presets,maybe you`ll do smth sweet) in a pack.Do as much as you can, you`ll be surprised :)
dirkdeftly
22nd March 2003 04:19 UTC
yes they are...tff3.0 is going to be mostly 2d, and a lot of the presets so far r4wk...2d meaning "no moving cameras", i've got a lot of bumptrans and layering and psuedo-3d effects, but they're still 2d for the most part.
Nic01
22nd March 2003 15:03 UTC
2d presets are about niftaness, aesthetics (Degnic's latest pack), "simpler" yet still great environment (Tuggummi's "Shoot The Core").
You can't get all at once - And you shouldn't really try to, just try to make a great preset.
P.S. : It's much easier to concentrate on color tricks on 2d presets.
Raz
23rd March 2003 01:56 UTC
i like to play with effects and get loads of cool effects with 2d things then make DM's for them or add scopes, things like that. By all means do what you wish with avs, no ones forcing anyone to do anything :)
Tuggummi
24th March 2003 06:31 UTC
As i have said so many times before: "3D isn't everything" :)
dirkdeftly
24th March 2003 07:54 UTC
Well...umm...actually...yeah it is... :p
Tuggummi
24th March 2003 08:10 UTC
Atero, All you 3D makers can kiss my flat 2D ass :p
shreyas_potnis
24th March 2003 08:41 UTC
unmsadsd....Incerresing posts! ijsodnsddh
well, 2d is great, but you should have new tricks always.
Tuggummi
24th March 2003 09:09 UTC
Well to me it seems that all the 3D makers are the ones missing the new tricks. Everything i see in 3D is made only because "3D is so überCOOL!!!!" :rolleyes: (exception, maybe UnConeD & Zevensoft)
Magic.X
24th March 2003 09:23 UTC
Well even when i create some 3D SSC's, i mostly use various DM's and it won't look anymore like 3D.
What i wanna say is that you can't do everything to a preset if you want it to look 3D like.
unripeLemon
24th March 2003 19:06 UTC
Thanx for all those tips : )
Phaze1987
25th March 2003 00:09 UTC
nice avatar lemon...where did you do it ? i dont thinks its avs related cause you said smth like you dont know 3d.
Shock Value
25th March 2003 01:29 UTC
I try to strike a balance in my packs between the number of 3D and 2D presets. However, the knowledge of 3D techniques is always a plus no matter what kind of preset is being worked on. The most important and beneficial technique to have knowledge of when using AVS, I think, is converting between cartesian and polor coordinants, something that I am still trying to master.
anubis2003
25th March 2003 01:42 UTC
That's not as important, IMO, as having an in depth knowledge of trig.
shreyas_potnis
25th March 2003 08:26 UTC
Originally posted by anubis2003not necesarily, you can code without trig ( except the rotation matrix) but that would be way too lengthy ( and slow too )
That's not as important, IMO, as having an in depth knowledge of trig.
Zevensoft
25th March 2003 08:28 UTC
There's a 2D now??
anubis2003
25th March 2003 12:22 UTC
Zevensoft, you're confusing me.
Magic.X
25th March 2003 14:28 UTC
Guess he wants an AMD K6 2Dnow Processor :p
unripeLemon
26th March 2003 18:05 UTC
:cool: yah well i made the avatar in Xara 3d, thanx for asking. I would really like to learn trig. is there a book called trig for dummies or somthin. or some one could just explain it to me in the simplist terms possible.:confused:
Jaheckelsafar
26th March 2003 19:19 UTC
There were some trig identites posted in the tips and tricks thread in the main forum.
AVS Axer
31st March 2003 09:38 UTC
Basically, what everyone has attempted to say amongst all the skwabbling was:
2d presets can be so much better than 3d ones. The way i see it, 3d is just one of many many styles, all of which can kik arse if done well. but you still need to know what you are doing. never restrict yourself by saying that you dont know the math.
Read atero's primer, if you swallow that, than your pretty much past the n00b stage. From there, its up to you imagination, this board is full of math tips, and you can always ask the friendly people if you get lost.
Magic.X
31st March 2003 11:28 UTC
Thanks for the summary.
Originally posted by AVS Axer You can always ask the friendly people if you get lost:D but dont ask the wrong questions... :p
Raz
1st April 2003 19:43 UTC
Otherwise we will chew your face off :D
anubis2003
2nd April 2003 01:36 UTC
3D is better than 2D because it allows that extra dimension. Unfortunately, in order to do the same effect in 3D as you did in 2D, framerate is often used up much quicker, so the best effects aren't enjoyable in 3D(at least until AVS becomes hardware-assisted).
Magic.X
2nd April 2003 08:10 UTC
Hardware Assisted? You mean an extra Sockel on my Mainboard with a specialiezed AVS - Coprocessor?
*drool* :D
jheriko
3rd April 2003 21:01 UTC
The biggest plus I see for 2D is the DM, the DM can be used much more effectively (i.e. runs fast and doesn't create glitches) in 2D. For example.. flowing presets or texture warping.
anubis2003
3rd April 2003 21:04 UTC
Yes, MagicX, but it's called the video card. AVS only uses the video card to output to the screen. Well, there goes that 650MHz of processing power on my GeForce4. :hang:
Deamon
24th April 2003 15:28 UTC
And all the lava etc. presets are made 2D. I saw one lately made by fsk, though I can't really recall the name of it. And it looked really great, without any 3D used :P . And after all, the whole concept of AVS is 2D, only the big guys have started to create engines to convert 3D codelines in to the 2D code lines understood by AVS.
hungryskull
26th April 2003 01:51 UTC
Don't revive 20 day old threads.
Yathosho
27th April 2003 08:35 UTC
it does not matter how you make it, the result is important. doing 3d presets does not mean, you're doing good presets.
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