1st March 2003 03:10 UTC
this makes no sense...
So, after reading a few of the threads on cubes n'stuff, I made this. I'm pretty pleased with it, except for the weird flicker that happens sometimes on the beat. Any ideas? Thanks a bunch!
-MoltarX
Archive: this makes no sense...
moltarx
1st March 2003 03:10 UTC
this makes no sense...
So, after reading a few of the threads on cubes n'stuff, I made this. I'm pretty pleased with it, except for the weird flicker that happens sometimes on the beat. Any ideas? Thanks a bunch!
-MoltarX
moltarx
1st March 2003 03:41 UTC
never mind, it seems as though beat was executing during the pixel portion of the ssc, so i updated it to store the variable change in temp variables, and update the main ones in frame. i put the fixed version up, if anyone is interested :)
anubis2003
1st March 2003 03:46 UTC
Yeah, I was thinking that was what was wrong with it.
hungryskull
2nd March 2003 02:01 UTC
;) Interesting cube but you should rename it because it isn't a cube the whole time.
moltarx
2nd March 2003 02:32 UTC
thats true.... i think i should also find a way to work it into a full blown preset :)
it would be awesome if i could get it to generate objects other than a cube as well... any ideas on that?
Nic01
2nd March 2003 04:25 UTC
Cube : (done)
Rectangular Prism : (done)
Pyramid : Simply make the cube/rectangular prism converge into one point. (x1=x1*(z1*0.5+0.5);y1=y1*(z1*0.5+0.5); for z1=-1...1)
Triangular prism : Same as pyramid, but make it converge into a line (Omit either extra x1 or y1 line, but not both)
Other prisms : Most of these are not regular...
Hexagonal Prism : I'm not sure, but x1=x1*(2-abs(y1));
anubis2003
2nd March 2003 05:08 UTC
Wow, and I thought Jheriko was the only king of those things. Looks like several people know more than me.:(
Jaheckelsafar
3rd March 2003 08:08 UTC
Made one that does all sorts of extruded regularly sided shapes.
Tuggummi
3rd March 2003 09:09 UTC
Nice work Moltarx :up:
But maybe you could make the cube a bit bigger and use texer? Looked cool when i tried it with texer.
moltarx
3rd March 2003 16:40 UTC
if i could find a small enough texture that wouldnt clump together that would be awesome. i spose i could just drop the number of points it is generating to fix that though...
Jaheckelsafar - do you have that ssc? i would really love to take a look at it :)
Jaheckelsafar
4th March 2003 05:19 UTC
Sure. There's a few bugs, but it works pretty well.
This must be the tenth time I've posted this or some variant on it. Damn, I need to make a new cool scope.
moltarx
4th March 2003 17:11 UTC
well, it is a damn cool scope :) maby ill try and wrap my head around it later today ^_^
moltarx
4th March 2003 23:49 UTC
ack... in my quest to get it to morph into different shapes, i keep getting a 3d hyperbole... :S ill post it later tonight, its actually kinda neat looking :)
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