- AVS
- i wanna be steven wittens
Archive: i wanna be steven wittens
mikm
14th February 2003 22:02 UTC
i wanna be steven wittens
I don't know...
A pack called 'i wanna be frank nagel' was released after he left AVS (i think), so it would be nice to make a tribute pack to UnConed, based on remixes of his presets. tell me what you think...
Jaak
14th February 2003 22:06 UTC
He's not 100% left so sorrry...
Tuggummi
17th February 2003 11:15 UTC
Neither is El-Vis by the way...
EnDurA
24th February 2003 09:40 UTC
i was having thoughts about that, but then remembered that he's still hanging around, (if)he does go, then i would be a good idea
shreyas_potnis
24th February 2003 12:45 UTC
I think we should do it as he had said that 'there will be no Whacko VII', so what's the harm, because I think he is the greatest avs maker :)
Shreyas
Update::
As he has still not left avs, then maybe he too can contribute :)
dirkdeftly
24th February 2003 19:59 UTC
and if you believe that, i've got some good land down in louisiana i can sell you...
EnDurA
25th February 2003 08:19 UTC
cool what price??
Ches Dragon
25th February 2003 11:05 UTC
I think we should, cause he is one of my fave AVSers,
The thing that impressed me most about him was the way that he pushed the limits of AVS, and made things previously thought impsossible, and even when he couldnt bend AVS to his divine will, he could code APEs to aid him, truly an awesome artist.
Magic.X
25th February 2003 11:58 UTC
Let's stop debating the pro's an con's. Let's start making the Pack ready!
Even if he hasn't completely left, why shouldn't we???
Tuggummi
25th February 2003 12:27 UTC
With so much other community packs going on who has the time for this one too? Even if somebody has time, who the hell could remix UnConeD's work? Im talking about changing the code, who can be so good to edit it? :)
I wouldn't try even to remix them otherwise, because i think they are perfect and my fiddling would only make them look ugly :p
But hey, it's a free.... internet, so you can do whatever you want and if others follow then go ahead.
dirkdeftly
25th February 2003 16:37 UTC
i think we shold ALL DO TEH DEVART TRIBUTE that everyone's ignoring.............................Only 163 (?) DAYS LEFT!!!!1111!!!1!!1111!!!!1
shreyas_potnis
26th February 2003 05:22 UTC
Originally posted by Tuggummi
who the hell could remix UnConeD's work? Im talking about changing the code, who can be so good to edit it? :)
Not that I know everything about codind, I have remixed some of UnconeD's presets already, for e.g milkyway II.
one easy thing-in mission to mars, just add a blue unique tone after all those mountain ssc's. then you get some other planet effect :).
I think we should make this remix pack.
What about starting a company or any thing of that sort, then make presets part by part.
we can vote for the best artist who hasnt retired, then make him director
:D
and some guy with lot of money as the producer :p
the other artists will do drawing, some will handle camera, etc, etc
shreyas_potnis
26th February 2003 05:24 UTC
btw. magig.x, did you make all those cartoons ?
anubis2003
26th February 2003 05:24 UTC
Because that kind of setup is unnecessary. These forums and deviantArt serve as a great place to collaborate to make presets, etc.
shreyas_potnis
26th February 2003 05:44 UTC
anubis: I meant to say that we can make presets together, instead of everyone making individual packs.
this would increase the overall quality of the pack.
shreyas_potnis
26th February 2003 05:47 UTC
ok, I think we should just start making 'i wanna be steven wittens'.
anyone interested can send their remixes here.
some major avs maker can review the remixes and then make a collection.
shreyas_potnis
26th February 2003 05:49 UTC
if the master avsers arent interested, then I can take charge.
:)
Tuggummi
26th February 2003 06:10 UTC
Well im not interested... wait i already said that :p
I agree with atero, we should set our minds on other community projects since UnConeD isn't even dead yet (100% dead avster).
Anyway, carry on.
Phaze1987
26th February 2003 21:38 UTC
I also agree with Atero...The DA pack is a MUST and we should start making at least 40 presets for it.I did 1 lol
mikm
26th February 2003 22:35 UTC
Originally posted by shreyas_potnis
if the master avsers arent interested, then I can take charge.
:)
Shouldn't
I be in charge? i feel so neglected :cry:
if we start now, and we do work in our spare time, then by the time we DO get it done and all the submissions filtered for the absolute best ones, he might have left the forums by then. This doesn't have to be done, or start for that matter, for a very long time...this doesn't have to be finished soon, even being done in a year would be OK.
naming conventions:
$original name- $yourname remix
Leave the original comments in, for your own, make a new comment.
just post everything here...
and btw...there is an edit button for a reason here,
shreyas_potnis
27th February 2003 06:18 UTC
ok, Michaelthecat, you can take charge.
I have already stared making the remixes.
I think we should allow 2 remixes per artist, or a maximum of three.
post the remixes here..
Anyone Interested??
UnconeD, maybe...
mikm
27th February 2003 23:04 UTC
no limitations, but just remember that not all submissions will be used- only the best
anubis2003
27th February 2003 23:14 UTC
You guys are going to look really stupid if/when UnConeD comes back. Go ahead and make it if you want, but I'm not going to be any part of it.
shreyas_potnis
28th February 2003 05:03 UTC
Measuring Time
I think we should ask UnconeD before we make this, if he REALLY has retired.
anyway, an intro for this pack.
i used custom bpm to measure time,
modify this and submit it here.
you will need whacko avs vi instaled.
i didnt bother to include the bitmap, because most of the guys have whacko avs VI
Magic.X
28th February 2003 09:45 UTC
Originally posted by anubis2003
You guys are going to look really stupid if/when UnConeD comes back.
As far as I understood it, this shall be a Tribute to UnConeD's work and not to the fact that he said he's leaving
Has a man to be dead before you can worship his work???
You're curious...
Jaheckelsafar
28th February 2003 15:05 UTC
Originally posted by Magic.X
Has a man to be dead before you can worship his work???
If he does have to be dead, who has to kill him.
Shot not.
mikm
28th February 2003 21:32 UTC
good work, shreyas.
remember to include the original comment too...
anubis- if he DOESN'T come back then YOU will look stupid for not helping.
if he DOES come back, we can drop the work until he DOES leave
anyways, remeber this is not time-critical. finish the devart tribute and other community packs firts before starting this
lol- speaking of UnConed, I hope THESE don't find their way here
dirkdeftly
28th February 2003 22:24 UTC
"If he does have to be dead, who has to kill him"
I will! I will!
--Oh, wait, nevermind... ;)
seriously tho, it shouldn't be released under a name like "i wanna be steven wittens" cos that's a dead insult to el-vis :/
anubis2003
28th February 2003 23:37 UTC
OK, I'm sorry if this is merely a tribute pack. I thought it was supposed to be a pack tributed to him because he has left. Perhaps the discussion of him leaving made it seem like this. Just try not to make it so you guys will be eating your own words though(i.e. don't say he has left forever or anything like that)).
mikm
28th February 2003 23:44 UTC
any suggestions for a better name?
anubis2003
28th February 2003 23:53 UTC
UnCloned Until Now.
Oooh, I like that.
mikm
1st March 2003 01:37 UTC
lol- somebody called him that once (it was a typo), I like the sound of that
anubis2003
1st March 2003 01:45 UTC
Yeah, that's what made me think of it. Plus it is a good title too(IMO).
shreyas_potnis
1st March 2003 09:16 UTC
is anyone else interested?
is anyone except me is intereseted in making the remixes:confused:
i find that no one is contributing.
anyway, this is the first remix:::
from unconed's first pack.
Clone UnconeD. is this a good name. i dont think so.
this crossed my mind, so I am saying it.
btw. my first pack is published:
http://www.winamp.com/components/det...onentId=130239
mikm
1st March 2003 15:00 UTC
i'm working on some, but of course i won't upload. most people doing this are probably dissecting the code, which will take FOREVER so it looks worthy of UnConeD.
Clone UnConed is ok, but I still like
'UnCloned (until now)
btw- read the naming conventions!!!
$original name- $yourname remix
so Unconed - wormhole - shreyas_potnis' remix
UnConeD
1st March 2003 17:57 UTC
Mind the capitalisation :P.
Btw if you're interested, here are some coding 'conventions' I usually use in my scopes and DMs:
cx,sx,cy,sy,sz,sz: cosine/sine of rx,ry,rz (rotation angles)
cr,cg,cb: red,green,blue color used as the basis for the scope
ip: alternating 1,0 or 1,-1 variable
ox,oy,oz: camera position in a world-fixed 3D SSC or a 3D DM.
ot: usually used to normalize/equalize ox,oy,oz
k, dx, dy, dz (and k2, dx3, ...): used for raytracing a DM
ix,iy,iz: raytracing DM, coordinates of intersection of ray with object
af: aspect-ratio correction multiply factor
sd1, sd2, sd3: random generator registers
t, ti: time and timeshift (onbeat)
In complicated scopes I sometimes reuse a variable as a temporary variable (not enough variables in AVS) so you'll have to watch out for that. Red,green,blue are often used as temporary vars if they appear near the top of a scope's per-point.
tpi: 2*pi
u is often a scaled value of i, used for evaluating paths (e.g. rollercoaster, da-traced logo, ...)
th,ph: often used as "theta, phi" for 3D polar coordinates
ph: sometimes used as phase for controlling the camera in a 3D dm. for example in Wolf3D, the camera can be in one of several 'modes' depending on where it is and what it has to do (face corridor, move ahead, stop and rotate, ...). Ph will have the values 1,2,3,4, for each possible phase a value.
bc: sometimes a beatcounter, when it will appear as bc=(bc+1)%8 (or different constant) in onbeat
mikm
1st March 2003 18:09 UTC
wow...thanks. this will make it much easier to modify your DMs.
anubis2003
1st March 2003 19:00 UTC
Won't make it easy though. His DM's are crazier than all getout.
mikm
1st March 2003 19:06 UTC
never said easy, just easier
let me emphasize again that this pack should be your last priority for now...do the devart pack and others first, then start this one.
hungryskull
2nd March 2003 00:53 UTC
You are right we should finish the more important packs first because we don't need to make the pack yet. Uncloned (until now) is a good name.:up:
jheriko
2nd March 2003 17:22 UTC
If this does happen and I am still disappeared then someone please send me an e-mail, I've got a shit ton of stuff on my machine made from modifyed UnConeD SSCs/DMs.... but yeah, I need to get back into Pack 8 before I do anything else :)
jonasc1
8th March 2003 19:52 UTC
Hi.
I made some thing. i didn't change any code, but still if you want.
have naver realesed any presets before.
--
anubis2003
8th March 2003 21:06 UTC
Not really much of a difference except for the cartoon trip, which I don't really like your new effects.
shreyas_potnis
10th March 2003 05:20 UTC
Its really tough
Remixing presets is tougher than i thought.
first you have to decode the code. thats the rel difficult part. and as UnconeD's presets are mostly about being technically anvanced, remixing them is kinda head breaking.
still i am making them. but i have to make my new pack as well!
mikm
21st March 2003 22:34 UTC
you know what would be really nice?
if this, and other community pack threads, were stickies.
*cough* Rovastar *cough*
Gonzotek
5th April 2003 17:13 UTC
Stickied at Michaelthecat's Request.
-gonzo
Raz
5th April 2003 18:09 UTC
Oh yeah :D
anubis2003
5th April 2003 18:20 UTC
It would be nice if you could go inbetween the cubes raz - not just at the corners, but along the planes. Texture isn't anything amazing. Do something to the edges.
Raz
5th April 2003 18:32 UTC
Ok, imagine zero g maze 1 transition to zero g maze 2... huge isnt it, and zero g maze 2 just goes in a straight line with intersections after a bit. now imagine what i'd have to do to firstly choose a random path, then go inbetween the bit that takes all the mad insane coding.. a little harder than it first sounded now isn't it. I'm working on the edges on my raytraced perception which is just an intersection maxed out but i'm crap with alpha blending so it may take a while. Might change the texture, might not.
anubis2003
5th April 2003 19:22 UTC
Yeah, I know it would be difficult, but it would be sweet if you could do it.
Phaze1987
5th April 2003 20:08 UTC
Umm...who coordinates this project ? And is it getting serious ?
mikm
5th April 2003 20:34 UTC
Awesome job, Raz...our first good preset (including the few I've made but haven't uploaded).
I coordiante this project (at least I started it and will upload it)
This project is to be the community pack next in line after DevArt 3rd birthday is done. After that, it will get serious (I hope).
shreyas_potnis
6th April 2003 07:14 UTC
and what about the intro I made for the pack, it sure is sweet, all we need is a photo of UnconeD, perhaps we should mail him and request him to give a cool photo of himself ;)
jheriko
6th April 2003 13:37 UTC
there was a photo on avs.acko.net, now the site is dead though.
EDIT: I just looked at your intro, and if you want my objective opinion on it, it sucks, all you did was blend a ready made preset with a simple text effect and a picture. I would like to think that if this pack ever does progress that the presets it will contain will have more time and thought put into them than that. You have some good coding abilities, I'm sure that you can do much better than that.
Raz
6th April 2003 13:56 UTC
I'll make an intro, I love making intros. Do we have a final name of the pack though? because i'm not making a big scope and then ya'll change the name.
shreyas_potnis
6th April 2003 14:56 UTC
Originally posted by jheriko
there was a photo on avs.acko.net, now the site is dead though.
EDIT: all you did was blend a ready made preset with a simple text effect and a picture.
Well, I know I can do better than that, and the intro preset is merely a format about how the intro should be...like the ones we see in new movies. We can just change the preset or can remix it.
EDIT: I can make the intro, and I will make it really cool, push avs to the limits ;), because this is a tribute to UnconeD, who really did that, just give me the final name of the pack.
Michealthecat, you are the head, so you can decide.
Here are the names out of which we can select one:
[list=1][*]I wanna be Steven Wittens[*]UncloneD[*]Clone UnconeD[*]Any more suggestions?[/list=1]
jheriko
6th April 2003 15:10 UTC
Personally I don't think that the pack should be called 'I wanna be steven wittens', its like a lame ripping off of the el-vis tribute pack name and I'm sure that a lot of people will see it that way.
UncloneD sounds like it should be a pack copying UnConeD and Clone UnconeD sounds lame for the same reasons and because it is grammatically inappropriate.
mikm
6th April 2003 17:47 UTC
You forgot Anubis' suggestion, which is my personal favorite: UnCloneD (until now).
BUT...the people should decide.
After this pack is finished (if ever), we will have a nomination/voting thread.
Jheriko: I never intended this pack to be called 'I Wanna Be Steven Wittens'...I wanted a tribute to UnConeD, and I figured that name would ring a bell.
Raz: I forgot to thank you for using the correct naming conventions.
jheriko
6th April 2003 18:00 UTC
I was just systematically annihilating the suggestions that all. :)
Pixelcraft
6th April 2003 18:25 UTC
Wormhole
I remixed two versions of "Wormhole" from his first pack, one red and one green. Which one do you like better? Or do you not like it at all? I don't really know if these are complete, but if you tell what to improve on I will.
Raz
6th April 2003 21:34 UTC
Not a bad remix but it dosen't actually look like it's moving anywhere anymore, The texture is moving but it isn't creating the illusion of moving forward/backward anymore.
Phaze1987
6th April 2003 21:42 UTC
I agree with the name.So Michael you`re the boss ok ? :)
shreyas_potnis
7th April 2003 06:02 UTC
then can we jut decide the final name?
I want to make an intro, and the sooner we start, the better
Tuggummi
7th April 2003 11:22 UTC
I vote UnCloneD.
Not that im going to do presets for the pack anyway... Nothing personal UnConeD, but i just don't have the know-how to edit your stuff.
Also i have this eerie feeling about this that it's not going to come out good... :igor:
EnDurA
7th April 2003 11:27 UTC
meh. i may as well ad something here, all it is a dm of his mixed with some preset from way back, looks alright
Pixelcraft
7th April 2003 12:58 UTC
It's okay, but the ssc needs work. There isn't much brightness or fluent edges to it. And you could probably change it to a more moving DM (Such as Degnic's "Bubblegum" preset) A watery pulsating movement like that. I mean, it's a pool, right?
I like the golden shiny effects though, good job :up:
Raz
7th April 2003 19:54 UTC
How about this?
anubis2003
7th April 2003 23:11 UTC
You know how I don't like MP's, but it's alright. Don't like the shifting grays being alphablended on the intersections of the sides of the cube though.
shreyas_potnis
8th April 2003 06:27 UTC
Uncloned is final? and give me the capital letters too :p
mikm
8th April 2003 22:08 UTC
UnCloneD
we should have a contest for the intro by Shreyas and Raz and whoever else wants to participate
Raz
8th April 2003 22:26 UTC
I'm not bothered shreyas is more technically advanced so i think we should leave it to him.
shreyas_potnis
16th April 2003 09:55 UTC
thanks, :)
shreyas_potnis
16th April 2003 10:53 UTC
A new remix featuring a new APE
UnConeD
16th April 2003 20:22 UTC
Shreyas: your dynamic clearing ape is a bit weird... bits of functionality, but nothing really concrete. If you make an APE, you should give the preset author as much functionality, not just a blackbox (I think we stepped away from that a long time ago).
You could just as well make an optimized APE that does 'd=0' without all the memory reads, and leave the colorcoding to a single dot scope. AFAIK a single dot scope is very fast, and it allows you to code your own expressions rather than relying on your APE.
When I think about it, it'd just be a simple 'rep stos' asm block inside the APE ;).
Oh and if you guys are still going to do this pack, I'd really like if the remixes were more than just my 3D DMs with a different texture... but I guess I can't be picky :rolleyes:
dirkdeftly
16th April 2003 21:11 UTC
yeah, you can be...it's a tribute to you :p just changing the texture is really cheap...do something creative with it :/
Phaze1987
16th April 2003 21:16 UTC
easy to say hard to do :)
Raz
16th April 2003 22:11 UTC
I redid some of my remix of watercube. I gave it a different background and made the cube morph around a bit.
shreyas_potnis
17th April 2003 09:52 UTC
Originally posted by UnConeD
You could just as well make an optimized APE that does 'd=0'
well, that would be a good idea, so I have to pick the colour from the center of the screen and fill the entire screen with it.
something like
pixel_colour=*(framebuffer+(w*h/2)+w/2);
shreyas_potnis
17th April 2003 11:20 UTC
doing d=0 was easy, took just 5 mins to complete!
here's the APE: (it is faster than the d=0 movement by about 12 fps on my computer)
Raz
17th April 2003 12:21 UTC
We know. It's been done many many times before. I've done it and 50/50 blended it in my water cube remix.
EnDurA
17th April 2003 12:24 UTC
mmm, it needs a blend option definently, should make it with x,y and d, also with source and blend options
sidd
14th May 2003 08:37 UTC
im working on a couple now..
1: reflecto cube, only with a reflecto sphere and a cube around it instead of vica-verca.
2: another 3d maze rip, only with a plane in place of an intersection
after a few times through the tunnel thingo, so it looks like you come out of a tunnel, fly around between two planes for a bit, then hop back into the tunnel again.
neither are very finished, cause i keep working on my own shit, and trying to be steve frickin wittens is so time consuming.
Btw, doe anyone know a way to use multiple textures in one raytraced dm? ive tried to use different parts of a buffer, like stretch the top left corner of a buffer and wrap that for one object, and then use another part for other objects etc, but its not working very well.
<edit> also, i think that while its important we dont simply spit out cheap re-whackoed presets, i think we should try to maintain a whacko style, rather than do presets of our own style with only a little bit of whacko in them.
UnConeD
14th May 2003 12:09 UTC
If the DM is not too complicated, then you can usually get away with two separate DM's that are alphablended with eachother (or additively blended after being DM-alphablended).
Otherwise you'll have to do what you said, use separate parts of the buffer for separate textures, but then you lose the ability to wrap for example.
I did a cube a while ago with 4 different textures on its sides with the best possible continuity (never released it, it was just a test) and it's not too hard if you keep track of what you're doing (write it out on paper first).
sidd
14th May 2003 13:19 UTC
What i was trying to do was use logic operators to simulate the wrap function. This is quite hard, cause the avs window is -1>1 instead of 0>1. so when you are dealing with the wrap windows it becomes 1>3, 3>5 etc, which isnt very maths friendly.
try this in a dm WITHOUT wrap on.
x1=x*2;
x1w=(x1%1);
x=if(below(x1,-1),x1w,if(above(x1,1),x1w,x1));
y1=y*2;
y1w=(y1%1);
y=if(below(y1,-1),y1w,if(above(y1,1),y1w,y1))
this is about as far as i ever got on this tangent.. you might be able to break some sort of barrier for me.
btw, sorry all for posting this sort of shit in this thread.
do you think you could post that cube if you still have it.. perhaps this thread is not the best place but.
Pixelcraft
14th May 2003 13:31 UTC
I'm leaving the remixing preset stuff up to you guys.;)
I was thinking maybe I could design the "pack picture", like the screenshot that will appear in the component section in winamp when we release this pack. (Like on "I wanna be Frank Nagel" they showed a picture of Frank Nagel with some kind of weird green shading and stuff)
Hey does anyone have a picture of UnConeD? (of course I know he does) Or would that just be a rip-off of "I wanna be Frank Nagel"?
Let me know what you think.:)
sidd
15th May 2003 11:46 UTC
maybe we should leave it untill we have all the subbmssions.. so that we can do a picture like the ones used for whacko.
UnConeD
15th May 2003 12:06 UTC
Ugly edges wrap:
x=(x+100)*1000%2000*.001-1;
y=(y+100)*1000%2000*.001-1;
Pingpong wrap:
x=asin(sin(x*pi*.5))*2/pi;
y=asin(sin(y*pi*.5))*2/pi;
As as the multiple-textures-cube goes, it's simple... just restrict each face to a different area. e.g. x=if(equal(k,k1),if(above(ix,0),iy*.5+.5,...))
Pixelcraft
15th May 2003 12:26 UTC
Originally posted by siddhartha_one
we can do a picture like the ones used for whacko.
Ok, cool.
sidd
15th May 2003 14:00 UTC
wow.. fuck me! that code is insane ucd.. why have you never used that before? pity about the ugly edges and all, but the other method kicks arse because you dont have to worry about using a wrappable texture.
you could have a skybox, and ground and other weird stufff!
whoop whoop.. im gonna go play with this!
shreyas_potnis
22nd May 2003 12:11 UTC
i just completed remixing source II camera movements.
now the camera zooms near the fountain and does some crazy things.
thinking of how am i going to call it a real remix. for that i need to modify the fountain a bit.
any suggestions?
shreyas_potnis
22nd May 2003 13:33 UTC
i added stuff in it.
here goes:
very cool IMO
UnConeD
22nd May 2003 16:31 UTC
I would brighten the splat scope so the ripples are more noticable:
red=cr*dt*4;green=cg*dt*4;blue=cb*dt*4;
Some minor speed up tips:
- Use powers of two for convolution, especially the divisor. Try this:
[1][2][1]
[2][4][2] / 8
[1][2][1]
Note how the divider is half of what it should be, so it automatically brightens in one step too.
- Use smaller n for the fountains (logical ;))
- Turn off bilinear for the 3D DM
- DM:
* Remove statement "iy=-oy+dy2*k;" not used
* Instead of "ix=ix*2;iz=iz*2;x=ix;y=iz;" just put "x=ix*2;y=iz*2;"
I really like the multiple fountains... has a sort of ballet-feel to it. Would be cool if you could program some more patterns into it, I wasn't satisfied with that either ;). Here's how they are coded:
md is the current 'mode' of spraying. It is changed onbeat, and is a number from 0..3. The current patterns are:
- Regular ******d fountain
- ******d fountain with rotational particles
- Bursting fountain
- Unrealistic 'dancing' path
Per particle the following parameters are calculated off v1,v2,v3, these are the 3 random values that are different for every point.
yv is the vertical position of the particles. If the mode is 1, then the particles are bursted in one spray, otherwise they spray constantly. This is done through "v1*(1.2-equal(md,1))" (the spread of values is either v1*1.2 or v1*0.2).
However yv is not really the vertical position, it is calculated as "yv*(1-yv)" later in 'py' to get a parabolic falling path. But you don't have to worry about that.
th is the direction of spraying on the circle (theta), so it is an angle between 0 and 2*pi.
hf is the ******d motion of the particle. the higher hf, the further from the center it will land
I suggest you first play with the fountain, and then update the 'splat' scope. The splat scope is a 2D scope that draws the particles only if they are very close to the floor (thus creating a one-time water ripple at the right time).
shreyas_potnis
23rd May 2003 04:11 UTC
Ahh...This really helped. Originally I had planned to make the fountain spray different patterns at the same time. So that each pattern sprays different patterns. But then the 2d 'splat' scope woudnt match with the fountain, so I kept it as it is.
I will see what I can do. But I really liked the camera movements :)
shreyas_potnis
23rd May 2003 11:05 UTC
Highly optimized preset (I didnt understand the convo fix)
I changed one of the shower style (which I didnt like)
sidd
23rd May 2003 14:31 UTC
Very nice remix... nice work on the camera movement/angles!
if I were you i would make the camera move dramtically when the fountain mode changes so that it isnt as noticable.
shreyas_potnis
24th May 2003 09:25 UTC
That would be quite cool actually. Great idea! And it is not that hard to make. Thanks :)
sidd
24th May 2003 13:20 UTC
well.. while were on the topic.. heres one i did a while back.
havnt changed much of the original code, just added other shite in.
reflection, horizon, different colours.
feel free to addapt any ideas, because i really doubt that im gonna touch this thing ever again.
dont complain about this being unfinished and slow either.. because i know.
shreyas_potnis
25th May 2003 10:03 UTC
I dont know what the problem is, but the preset runs very slow :igor:
sidd
25th May 2003 10:28 UTC
yeah... i havnt actually looked at that preset for a while, but i think i just threw in the effects i needed without even thinking about optimising it.
If you take out the horizon/sky, it should be uberfast again.
<edit> I had another look, and everything in the first effect list really needs to be cleaned up, ie the superscope has n=200, and it only needs around 20. Take out the color reduction too. Fuckit, you play around with it.. i couldnt be bothered.
<edit2> congrats on your major dude-ism btw.
shreyas_potnis
26th May 2003 09:53 UTC
Thanks! :D
Pixelcraft
26th May 2003 22:03 UTC
Too Bad
I know we have agreed to take screenshots of the remixes, but I made this little picture before you told me. I thought I'd post it here just for kicks.
shreyas_potnis
30th May 2003 13:20 UTC
another quite heavy remix by me :)
looks like very few people are interested in making this pack. atleast those who have the tech know-how should come forward :hang:
sidd
30th May 2003 14:49 UTC
very nice.. need ALOT of work though..
1. its not very reactive at the moment, and is quite slow.
2. the texered lines do not move at the same speed as the 3d dm.
3. Also, texered lines can be very dangerous to begin with, since they appear completely different on different resolutions with/without pixel doubeling.
4. the stencil shapes arnt exactly adding to much to the preset, you could put something better in instead. Plus, they should fade with z coloring.
5. Try to make the ship stand out more, maybe use a different blend mode other than additive.
the texture youve used is spectacular, and the stars are a nice touch. i miss the electicity from the original version.
:) keep it up.
il try to get round to finishing off some remixes as well.
[Ishan]
1st June 2003 07:18 UTC
Originally posted by shreyas_potnis
looks like very few people are interested in making this pack. atleast those who have the tech know-how should come forward
actually i did'nt came forward for this pack was cause all of ucd's stuff goes over my head:P
sidd
1st June 2003 16:10 UTC
it doesnt matter.. there is no date. this just = a bank for presets to build up in untill we have enough for a pack.
[Ishan]
1st June 2003 18:10 UTC
No i mean one has to decode a preset before remixing it(that's what i cant do:( ), otherwise any silly n00b can add any thing and say its a remix.
Raz
1st June 2003 18:49 UTC
I'm working on quite a few remixes, randomised different types of tunnel for zero g maze 3 right now. Proving to be a right royal pain in the ass. Don't worry if no-one replies for a while. It doesn't mean no ones working on it.
[Ishan]
3rd June 2003 07:59 UTC
I'll try to make a few.
sidd
4th June 2003 05:11 UTC
and ill get to work when the semester finishes.. hopefully then ill have time to finish my pack, get some presets up here, and a couple for the dev tribuet pack.
[Ishan]
17th June 2003 14:36 UTC
Here's something i managed to do:) I did'nt change anything much just played around with the Dm, it looks kinda like zero-g maze, but its has a dreamy feeling in it.
I added a title to it, remove the last fx list if you dont want it.
but looks nice with it.
Pixelcraft
17th June 2003 15:51 UTC
Sweet! :) :up:
[Ishan]
18th June 2003 10:06 UTC
Here's a updated version, it got black in between so i fixed that:
shreyas_potnis
20th July 2003 16:27 UTC
i am not available now, but can someone complile all the good stuff?
[Ishan]
21st July 2003 10:18 UTC
I doubt it:rolleyes:
pure-krypton
27th July 2003 02:05 UTC
I'm just an amateur but i'll have a go at editing them just with the colours and other stuff like that.
pure-krypton
27th July 2003 02:12 UTC
on second thoughts i'll steer cleer of them and i'll just enjoy the veiwing
pure-krypton
27th July 2003 02:20 UTC
steer clear
anubis2003
27th July 2003 05:04 UTC
A'ight. Please use the edit button next time you want to add to your previous posts or fix any typos. It's that button up under your post that looks something like this:http://forums.winamp.com/images/edit.gif. Yup. Just click on those buttons and you can fix things so that people don't get mad and make angry curses at you for posting 3 times in a row.
Rovastar
12th August 2003 20:07 UTC
Ok unsticking this too. (not a big sticky fan) If there is enough interest then the thread will rise to the top.
sidd
13th August 2003 09:37 UTC
'HoooRAH
for rova-STAR'
EVERYBODY NOW!
jheriko
15th August 2003 08:38 UTC
Still accepting presets for this? This one is from Pack 9 but you can stick it in this too, feel free to reformat the comment to remove the p9 blurb.
shreyas_potnis
15th August 2003 14:14 UTC
This one is a great preset, but I think the sky is too crowded with stars.
jheriko
15th August 2003 14:19 UTC
There are a lot of stars in the real sky. :p
Seriously though, just reduce n in the first superscope (the one with ·Starfield; at the beginning of the init section) until your happy.. but don't publish it with reduced n, I prefer it with that many stars, I changed it up from 200 originally.
Zana
15th August 2003 17:25 UTC
Wow! Shouldn't it be the other way around though? The Tie Fighter shooting at the X-Wing? Still, very good job:up:
jonasc1
15th August 2003 18:15 UTC
heh...
Here i made two new remixes. The other three i made sux. The best is to forget them. theese are much better than the other three.
jheriko
15th August 2003 18:31 UTC
lose the buffer save in the mister happy remix.. it draws whatever was in the buffer last onto the preset which means that you can also take everything out of that nested effect list and put it into the one that contained the buffersave
edit: also there are two custom bpms.. one at the very bottom of the preset which does nothing and the one at the top destroys all on beat reactivity.. although maybe you intended that because without it the preset is pretty jumpy or occasionally draws nothing for long periods of time.
edit2: you could use one crossbar scope in the tie tunnel remix... its a minor detail of no real importance that doesn't noticably effect the preset: set n to 150 and use u=i*tpi*48;py=cos(u)*.03;pz=sin(u)*.03;px=i*1.2-0.6; for the first line of code on the original crossbar.. you can now remove the other two.
jonasc1
15th August 2003 18:55 UTC
Thanks for tips.
Resubmitting the whole thing now.
The mr. happy remix is an old one i realy didn't bother to look at before submitting.
shreyas_potnis
16th August 2003 04:42 UTC
Or just put n=sqrt(w*h) in the per frame section :)