Archive: Making a superscope engine in VB


5th February 2003 08:05 UTC

Making a superscope engine in VB
Im trying to make my own standalone superscope engine.

I dont think it is possible to make run-time editable code in VB..
anyone know any ways.. (in vb, im not ready for this sortof thing in c++ yet.)


5th February 2003 12:13 UTC

It is possible to make run-time editable code in VB. Not very easy to do, though. Especially to make it music responsive. It would require a lot of programming knowledge to make.


5th February 2003 14:51 UTC

I made ssc engine in Turbo Pascal 7.0 AND it was easy to, but making the thing move and rotate correctli without flashing effect is much more harder. ;)


7th February 2003 05:04 UTC

Jack, you made an engine with full run-time code parsing? If so, then why not go work for nullsoft on avs3 :D


7th February 2003 11:59 UTC

No No No Nooo....
No run-time code parsing...
All must be configured in the program... :(
Full run-time code parsing is impossible to make it in SO OLD and SO CRAPPY programming language like pascal is. Besides no-one has ever tought me programming, all is learned by myself (programming lessons will start in 12-th grave :cry: ).

BTW
I got one question. Im starting to learn (by myself) C++ or JAVA. Witch one is better, what to you all reccomend?


7th February 2003 15:59 UTC

Java is cross-platform even when compiledd, the holy grail of object-oriented programming, but slow. It has garbage collection.
Loved by some. Comes with a very extensive API.

C++ is still the 'toughest' language today, in that it can still do pretty much anything. Carries a lot of heritage from C, which can be a good or bad thing (allows you to go outside strict OO).
Modern C++ (i.e. standard C++, with references, templates, ...) is too cool for its own good, but it can take a long time to fully grasp everything and be able to use it well.
C++ is more bare bones than the java environment, but there are already a ton of libraries around that can help you do pretty much anything, if you can get them to compile on your platform.


8th February 2003 11:50 UTC

Thank UnConeD.
Yea, eh. Object-oriented programming has been hardest for me till now. I think that im going to learn C++ then.


8th February 2003 16:20 UTC

I wish you good luck Jack. Especially if you are going to try to learn it on your own. It is very hard to get good beginner's tutorials, etcetera. I would reccommend buying a computer science textbook from some college. These tend to be the best at explaining C++. Of course, if you already know another similar language(Java, etc) you may not need something that expensive. Good luck and can't wait to see what you make.


8th February 2003 16:34 UTC

Nice avatar Anubis.
I allready got one tutorial, its kinda old but it will do it. This seems to be britty good too and easy for me, who sleeps in english classes and hasent done his homeworks for allready 5 years :D.
I allready got some experience on TP 7.0 but it wwwaaaaayyyy too old and easy to compare it with C++


8th February 2003 17:07 UTC

Thanks, but it's really not that great(just simple frame transitions). I'm going to make something in AVS - any ideas?

If you are understanding it, then that is good. Whenever you learn something make sure you mess around with it for a couple of minutes of coding. Otherwise you may not remember it later on.


8th February 2003 19:56 UTC

All i have learned is due messing around (I hadnt got ANY tutorials for TP 7.0, I just hadnt internt then :)) I can eaven say that im around-messer, I just mess around with anything I can mess around (onese I scued my windows up, oops).


8th February 2003 20:00 UTC

Yeah, I screwed up my parents computer once messing around getting rid of old file types. I accidentally deleted the .lnk file type(what all shortcuts on the computer use). That's when they learned how to use my computer.


9th February 2003 08:42 UTC

There's nothing wrong with TP 7. I knew some guys in highschool the won 6th (or 7th) place at assembly '96 (I think it was) with a demo coded in TP 7.

Seeing as you do know pascal, this might help.

http://www.geocities.com/SiliconValley/2151/pcgpe.html


9th February 2003 10:48 UTC

Oh no! You'r pulling me back! No noo nooooooooooooooooooo......!


9th February 2003 16:33 UTC

The code in there should be pretty portable to C. There's a fair bit of assembly anyway.


10th February 2003 06:07 UTC

Using Visual Basic one could write a good command parser, the only problem though is rendering is too goddamn slow.