Archive: stuff


1st February 2003 06:56 UTC

stuff
Not many new threads around here for a few days so i didnt think it would matter if i put out a new thread for these.

Its a intro similar to the one in the first whacko pack, thats where i got the idea anyway, if youve seen it in the other thread its much improved visually and FPS'ally now.

Also basically an update on the in pursuit preset, the code still needs some work and there needs to be more stuff happening in the screen but just an update.

Not really too much here, not really any work for a few days but school business and other crap and sruff being piled on its all ive done.

Not a lot worth a big thread about, just might as well cause like i said, not much happening on this forum lately.


1st February 2003 18:47 UTC

Looks nice, but try making some more things change(I assume you plan to do this anyways), and make it shoot at the ship if the target is near it(explosions would be cool too). Also there is a slight bug in the horizon at the origin. Try fixing that.


1st February 2003 21:09 UTC

Hey !
The intro looks pretty great and i dont know what else you could add to it,maybe a 3d ssc rotating around that board with your name...It would look cool imo :) Pursuit is also pretty nice but something is missing and the target is BIG,maybe too big lol.What else can i say ? Your skills are growing as i can see.Hope you`ll notice it in my next pack which i think im gonna name it Stoned Pack :P

PS. I also did a preset like pursuit only that you are inside the ship and its called klingon ambush :P


1st February 2003 21:32 UTC

I think for the intro ill just make some sort of texered dot that floats around it like some big dopey sparky thingy, dosent need much else because it hasnt got the name of the pack on it yet.

For pursuit i might get rid of the target and make the ship shoot at something maybe on the ground or another ship or something, maybe some camera rotations, still undecided.

Attatch file, or link or somethin for the klingon ambush?


2nd February 2003 20:40 UTC

By popular demand. BTW i wanted it to be in my next pack but i`ll show this version without any dm(which i plan to put)...


2nd February 2003 21:37 UTC

It's ok, but moving particles for ships??? Try making them a bit nicer, and use a rotating DM instead of the roto blitter(Is this the DM you were talking about?)


3rd February 2003 10:30 UTC

Im too lazy to make ships from superscopes...Im still learning 3d ssc but to construct a ship from 2d ssc`s i know only that i am so damn lazy ! ;) I`ll add a DM with a tilt and a rotate probably so that it looks that the ship really tries to catch those klingon ships :cool:


3rd February 2003 15:57 UTC

not bad, learn 3d scoping, THEN make the ships, looks quite nice though, needs more happening.

ive got rid of the target on mine now, made the camera 3d rotating too :). I aint posting thought, no point posting my whole pack over a period of time, therd be nothing new in it. This post was pretty worthless but hey. Im bored


6th February 2003 07:35 UTC

Did you made that ship raz? (in "In Pursuit"), because it looks like a ship from fsk's preset "Space Chase v2".

The intro looks nifty, but i guess you copied the idea from UnConeD's Whacko I pack :)

Nice presets, but if you used the ship made originally by fsk, you should credit him for it.

In the intro the scope that fills the circle looks ugly, don't use rand in the color code like that. Maybe you could use "spiral graph" like scopes with smooth color transitions, oh wait, unconed already did that... well try to figure something out :p


6th February 2003 12:17 UTC

intro:
multiple axes rotation would be neat... z-spinning is a bit boring

pursuit:

- Fix the aspect ratio (y=y*af; with af=w/h) to get rid of the squashed visor

- I'll repeat it again: spend time figuring out how to make values change the way you want rather than settling for a bouncy sin/cos combo. Make a simple dot superscope and try making it move around smoothly, at constant speed or with a steering motion, etc.

- Since you obviously don't quite understand getosc, here's what it does:

getosc(index,width,channel)
The oscillopscope or spectrum data is a series of values. Each of these 576 values is remapped to 0..1. So to access the 5th value, you use index 5/576. So index can be any value between 0..1 (with a maximul precision of 1/576)
The width parameter is when you want to find the average of a series of values. For example, a width of 0.1 will average 576*0.1 = 57 values, centered at the index specified. If the range you specified goes outside. The width parameter can be any value between 0..1
The channel parameter is a toggle that allows you to choose either left (1) or right (2) channel, or the average between them (0). This parameter is only 0, 1 or 2.

Use different indexes to get somewhat independent variables. For example for your visor, you use:
c=getosc(0.4,0,0.9);a1=getosc(0.4,0,0.9);

This is causing c to be the same as a1, and restricts the visor the the diagonal. Change one of the 0.4's into something else, and watch the visor be free :).


6th February 2003 16:21 UTC

oh yeah, id changed that on a different version and forgotten about it. It probably crashed or something but i definately remember doing it. I didnt know it was that important though, thanks for the explanation, i now get why it does what it does :). Ive done 3d camera rotations and allsorts and renamed the variables and all but im goin teh keep this one to myself for the moment.

Im still working on the intro, i thought it was boring to, ive got the ship shooting lazers now so i had the idea of the ship shooting out my name but i got no f'ckin clue how to do that. Working on it, too much coursework lately so not much time for avs.


7th February 2003 01:00 UTC

Another little flashy thing you could do is everytime there is a beat you could have the ship do a little trick or something, like a loop or spin on the z axis. Just a thought.


7th February 2003 06:08 UTC

hmm, not a bad idea, maybe.

oh yeah tuggummi no i made it, show a link to it so i can see the pack.


7th February 2003 06:19 UTC

Well go to the winamp3 components section and look for a featured component "Pickin Dim 3" :p


7th February 2003 07:32 UTC

ok, got it. btw i didnt know what fsk's pack was called.

anyway... wow that is very similar, shit, even the codes similar, crap i can see why your asking. Its much different now though anyway, the camera now rotates onbeat around it fully now.


8th February 2003 10:05 UTC

Im very sorry to waste ALL that space this post is gonna take up but its my thread and ill do what i want with it, but i am now a Major Dude, yeaah, bask in my non n00bness. heh, im sure this will make a whole lot of difference :rolleyes:


8th February 2003 12:26 UTC

Congrats for the "major dude" status :) How many posts do you need for that ? 100(!) ? How long till you release the new pursuit preset ? Im very interested in seeing it to get some inspiration for my "klingon ambush"(i figured out 3d rotation for scopes and now im trying to make a ship but damn...its hard).


8th February 2003 14:38 UTC

You need 50 to be a member, 100 to be a senior member, 500 to be a major dude, and 2000 to be a forum king.


8th February 2003 16:20 UTC

Anyone know when the new avs primer will be out? (Kinda off topic isn't it?)


8th February 2003 16:49 UTC

yup but fuck knows anyway, in pursuit is in development, ive got 4 scopes with goddamned 3d rotation and 3d camera rotation and its damn hard to get it right. also i liked the floor so im trying to make a dm that rotates around like it and its all screwed up and im pissed off with it and ive got too much schoolwork blah blah blah BLAH BLAH BLAH :blah::blah::blah:


9th February 2003 00:20 UTC

Contrats Raz on attaining Major Dude status. I still haven't got there yet, but I've been here longer :D


9th February 2003 07:17 UTC

thanks, it might have a little something to do with this

526 (9.49 posts per day)
:D:rolleyes:

10th February 2003 10:26 UTC

(0.30 posts per day)

w00t it has raised +0.28 from the 0.02 in the past 4 months! :D


10th February 2003 12:21 UTC

21.66 posts per day. Whoa. That's crazy.


10th February 2003 16:33 UTC

902 (21.64 posts per day) holy crap
mines 602 (10.59 posts per day) now, fuckin hell