Archive: Brian's Brain automata


23rd January 2003 20:02 UTC

Brian's Brain automata
If you saw TFF2.0, you'll remember Life and Life (Career RMX). I've finally gotten another automata to work using the same principle: Brian's Brain.

Brian's Brain is an extremely chaotic automata that has 3 basic rules:
-Any dead cell with 2 neighbors is born
-All living cells grow "old"
-Any old cell dies

Due to the extremely chaotic nature of this rule, I don't think it's quite as "pretty" as Conway's Life or Career...so I'm posting it here for commentary - so TFF3.0 doesn't end up like the last one... :hang:

edit: de-oopsified the attachment ;)


23rd January 2003 20:46 UTC

Cool
There will be so many of those ee... things (maybe 2 many) and then they'll "die" and then...etc.
I like the point of this preset, cool!


23rd January 2003 20:50 UTC

This creates a bit too many live cells. I like how it looks kinda 3-D because of the fadeout. A bit too chaotic for my tastes, but alright


23rd January 2003 21:19 UTC

I like how it the cells "live", but I don't see any death happening except all at once. Is it supposed to do that?


23rd January 2003 21:51 UTC

First of all, the cells don't move, the patterns they make do. An individual cell will live or die based on how many of it's neighbors are alive. If you still don't understand, google for some info on "Conway's Game of Life"
The cells dying off all at once is something I do to refresh the screen - imho the various spaceships (patterns that move regularly in a straight line) crashing into each other is much more interesting than the raw chaos.

Anubis: Right now I'm working on two other Life rules: Star Wars and Sticks. I picked the Brian's Brain rule because it is extremely simple and doesn't involve very many states (only 3). Look up Mirek's Cellebration (thanx Nic!) if you want to know more :)


23rd January 2003 23:49 UTC

Damn...it looks like I screwed it up somehow. I thought it looked rather...non-brian's brain-ish. I'm working on a new one :/


25th January 2003 20:14 UTC

Yesh! Got it working right ;)
This one has beat response and color, but it doesn't work quite like Brian's Brain because of the coloring. See the comment for more info.


25th January 2003 20:25 UTC

Finally! =D

Great work there...


25th January 2003 20:36 UTC

:eek: Very... unique preset, it reminds me those very old games :rolleyes:
I just stared at this preset for a wile, its like small world those pieces are kinda random thoughts trying to make their way out, craching with one and other, destroying each-other, respawning(spelling???) etc.
Positively very good preset, keep up the good work...
:up::D:up:


25th January 2003 20:50 UTC

Hey Atero, I think you could probably help me out here. i'm working on this avs and I'm having some trouble having it morph different colours.


25th January 2003 20:53 UTC

This is definetly the best cell based preset i have seen. Love the colors.
You cant make anything *really* chaotic whith avs becouse of the limited resolution and color choice.


25th January 2003 21:06 UTC

Minus, don't put that in an unrelated thread. Start a new one if there aren't any relevant ones already. Here, I added some color morphing. I would reccommend stopping the parabolas at the points of the star.


25th January 2003 21:25 UTC

Ill be deam, there is a easyer way to make pentagram. Did U know how hard it was ta calculate cordinates (I had to think all myself up pecause our math is to deam pasic) of each point on the paper(I did it in the math and geography class, it was kinda pooring there).


25th January 2003 23:23 UTC

Anubis, if you don't want someone putting something in an unrelated thread, don't just turn right around and encourage them.


25th January 2003 23:41 UTC

Atero, I'm not encouraging him at all. But since he needed some help/ideas with it and I was already writing a thread, I decided to help him out. Just trying to at least make the best out of the wasted space.


27th January 2003 10:41 UTC

Atero, you and your life algorithms... Neat-o is all i have to say. :)But it will probably look good as a additive foreground to a... a... well to somekind of a background preset. I need action you see ;)


27th January 2003 20:07 UTC

Desperately, Tug. You *desperately* need some action. :D


28th January 2003 02:20 UTC

Very nice work there, Atero. I never thought of using color clips and convolution filters like that. Way to think "outside the box", so to speak. Keep up the creativity!


28th January 2003 06:48 UTC

Atero, me and my sex life (or the lack of it :() Shouldn't be a topic of a discussion :D

But yeah, I NEED SOME HUMPING AND PUMPING ACTION!! :blah:


28th January 2003 19:09 UTC

/me touches Tuggummi

Shock Value: It's not really "thinking outside the box", it's just a hack, and not even a real hack, at that. All I needed was a way to calculate how many alive neighbors a cell had. Up 'till CFP made the Convolution Filter APE I couldn't do that without an APE of my own. In fact, if I wanted to, I could probably make another APE that was specifically directed at doing an average 3x3 blur that would be a little bit faster, but since I don't know assembly and I don't do APEs in general, I can't ;) (That and I'm lazy as fuck)