Archive: WolfenAVStein 3D


21st January 2003 19:06 UTC

WolfenAVStein 3D
Lookie here... first person avshooter... Go look at the code if you dare ;).
Might still toy with it some more, but it's already pretty loaded. Adding 3D scoped objects is pretty much impossible due to synching and occlusion problems.

(exams are excellent creativity boosters, you just don't have enough time to realise all those ideas :P)


21st January 2003 19:32 UTC

HOLY **** ...
I can still remember this one, wow, it looks like real man, u really do good, ok, best job...
I feel like I want to blay wolf 3D again ;)
Oh my god (I looked at the DM)...
Keep up the good work...

EDIT>

* After a wile it made my winamp to crach(i think there is a fish in
* the spelling)

** OK! If I unduck(or whatever) AVS screen from editor the winamp
** craches :(

EDIT<


21st January 2003 21:04 UTC

Unconed, this is amazing!! This is definitely an extremely technical preset and yet it still runs at high FPS. You have mad talent. Keep on making stuff like this and you could easily put out another pack of completely original presets that blows the imagination. You really should create Whacko AVS VII. Here are some tips to make it even better:
1. Increase music reactivity. Not very reactive right now, but I understand that it is hard to make it so without killing framerate.
2. Try fixing the corners which are curved.
3. Add some enemies.

Other than that I can't think of anything to make it better. Great job once again.


21st January 2003 22:39 UTC

Neato, but not as good as I imagined...My uber-gamer friend tells me you need the 2-d bad guys, and the 5 available weapons, and to NOT gain five points for every shot ;)


21st January 2003 23:29 UTC

You must've had a very good amount of time to study for that test :D

You can do just about anything with AVS, can ya? =)

Now, if someone can simulate Pontifex...


22nd January 2003 02:04 UTC

Holy frikkin hell you can do anything with this cant you. Great job


22nd January 2003 06:07 UTC

Hint: Turn off bi-linear for old-school volfenshtein.

Hrm pontifex... hehehe.


22nd January 2003 11:23 UTC

Is that really avs?


22nd January 2003 11:51 UTC

You could make it much more responcive just by making the shooter jump and/or dock on beat and it wouldnt kill any fps couse you already control that whith oy var.


22nd January 2003 16:53 UTC

Cute :)


22nd January 2003 18:03 UTC

:eek: Just amazing... Looks so real... :up:


22nd January 2003 22:55 UTC

..it hurts! hrhrhr
nice job! 1A


23rd January 2003 01:26 UTC

I just wish it would shoot at something. detail in the walls would be cool too.

At any rate. Very nice. :up:


23rd January 2003 02:07 UTC

Wow, that is incredible. To make something as complicated as that within the limitations of AVS is just amazing. I hope you continue to make presets, if only to show what can be accomplished in AVS with time and effort (and technical know-how). Just add some sound response and this would be a great starting point for Whacko AVS VII.


12th February 2003 19:00 UTC

:)


13th February 2003 16:02 UTC

... Dude ... Now for Return to the castle of Wolfenstein!!! ;)

By the way, my computer's working again (kinda) This was written from home !


14th February 2003 14:41 UTC

A bit late getting to this. :eek: :cool: :up:


14th February 2003 14:44 UTC

Originally posted by Jack the king

EDIT>

* After a wile it made my winamp to crach(i think there is a fish in
* the spelling)

** OK! If I unduck(or whatever) AVS screen from editor the winamp
** craches :(

EDIT<
Confirming I get that too.

6th April 2003 07:50 UTC

me too


6th April 2003 13:16 UTC

Ishan, please don't revive dead threads. This one is almost 2 months old.


6th April 2003 19:22 UTC

Ha! I used to have that game on my own comp. It looks pretty damn real. wierd!:eek: