Archive: Christmas Tree Contest


4th December 2002 18:59 UTC

Christmas Tree Contest
Hey guys,

what do you think about a Christmas Tree Contest? Please submit your contribution in this thread. First prize will be a :up:

waiting for Christmas trees ...
Diesto


4th December 2002 20:39 UTC

This isn't AVS, but it sure is nice...

link

I'll make a preset too :)


4th December 2002 21:58 UTC

Here is one. Hope you like :)


5th December 2002 06:50 UTC

I have a kick-ass idea...but I need to know how IFS work (I assume anybody that knows what IFS are know what I'm planning ;) )


5th December 2002 09:16 UTC

Nixa, your christmas tree r0x!

I want to make one too, although it will be a totally flat tree :( Maybe a postcard tree? ;)


5th December 2002 13:21 UTC

okay, here it is ...

Diesto


5th December 2002 13:30 UTC

Diesto, Nice tree you got there also :) I like the snow falling down, but why the hell you used a DYNAMIC movement with "d=d*0.98" ? You can do the same effect with a regular movement if you don't want to add any dynamics into it and even the blitter feedback works fine! A dm just sucks up so much fps :igor:


5th December 2002 13:49 UTC

Originally posted by Tuggummi
Diesto, Nice tree you got there also :) I like the snow falling down, but why the hell you used a DYNAMIC movement with "d=d*0.98" ? You can do the same effect with a regular movement if you don't want to add any dynamics into it and even the blitter feedback works fine! A dm just sucks up so much fps :igor:
Thanks!

Regarding the DynaMove: I'm still learning, so I'm grateful for every hint. But I just checked it, and there was no difference in speed between Move and DynaMove. A DynaMove with (almost) no calculations should be as fast as the Move. And due to my test it is. For the Blitter Feedback you are right: That gives a few extra fps.

5th December 2002 18:23 UTC

I replaced the DM with a regular movement and gained 4 FPS.

Nice tree. That's a whole whack of superscopes. :up:


5th December 2002 18:34 UTC

Actually a regular movement works quite differently from a dynamic movement.

A regular movement calculates the formula once per pixel at the beginning of the preset, and stores this in a lookup table. This lookup table is then used to perform the movement every frame.

A dynamic movement calculates the formula once per gridpoint every frame, and uses that.

So in practically all cases, a movement will be faster because it has nothing to calculate per frame.


10th December 2002 18:54 UTC

this is my Christmas Tree. I hope you like it.
008MVkerst.avs


10th December 2002 21:52 UTC

I must say, even for a 8th preset, you've done better :D

Sorry

Keep up the good work!!


16th December 2002 06:55 UTC

Originally posted by ;-c ,rattaplan
I must say, even for a 8th preset, you've done better :D

Try number 10.
You will find it on my site.