4th December 2002 18:59 UTC
Christmas Tree Contest
Hey guys,
what do you think about a Christmas Tree Contest? Please submit your contribution in this thread. First prize will be a :up:
waiting for Christmas trees ...
Diesto
Archive: Christmas Tree Contest
Diesto
4th December 2002 18:59 UTC
Christmas Tree Contest
Hey guys,
what do you think about a Christmas Tree Contest? Please submit your contribution in this thread. First prize will be a :up:
waiting for Christmas trees ...
Diesto
UnConeD
4th December 2002 20:39 UTC
This isn't AVS, but it sure is nice...
link
I'll make a preset too :)
nixa
4th December 2002 21:58 UTC
Here is one. Hope you like :)
dirkdeftly
5th December 2002 06:50 UTC
I have a kick-ass idea...but I need to know how IFS work (I assume anybody that knows what IFS are know what I'm planning ;) )
Tuggummi
5th December 2002 09:16 UTC
Nixa, your christmas tree r0x!
I want to make one too, although it will be a totally flat tree :( Maybe a postcard tree? ;)
Diesto
5th December 2002 13:21 UTC
okay, here it is ...
Diesto
Tuggummi
5th December 2002 13:30 UTC
Diesto, Nice tree you got there also :) I like the snow falling down, but why the hell you used a DYNAMIC movement with "d=d*0.98" ? You can do the same effect with a regular movement if you don't want to add any dynamics into it and even the blitter feedback works fine! A dm just sucks up so much fps :igor:
Diesto
5th December 2002 13:49 UTC
Originally posted by TuggummiThanks!
Diesto, Nice tree you got there also :) I like the snow falling down, but why the hell you used a DYNAMIC movement with "d=d*0.98" ? You can do the same effect with a regular movement if you don't want to add any dynamics into it and even the blitter feedback works fine! A dm just sucks up so much fps :igor:
Jaheckelsafar
5th December 2002 18:23 UTC
I replaced the DM with a regular movement and gained 4 FPS.
Nice tree. That's a whole whack of superscopes. :up:
UnConeD
5th December 2002 18:34 UTC
Actually a regular movement works quite differently from a dynamic movement.
A regular movement calculates the formula once per pixel at the beginning of the preset, and stores this in a lookup table. This lookup table is then used to perform the movement every frame.
A dynamic movement calculates the formula once per gridpoint every frame, and uses that.
So in practically all cases, a movement will be faster because it has nothing to calculate per frame.
Warrior of the Light
10th December 2002 21:52 UTC
I must say, even for a 8th preset, you've done better :D
Sorry
Keep up the good work!!
nobady
16th December 2002 06:55 UTC
Originally posted by ;-c ,rattaplanTry number 10.
I must say, even for a 8th preset, you've done better :D
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