- AVS Presets
- N00B presets - tell me what you think
Archive: N00B presets - tell me what you think
JeHoff
3rd December 2002 22:22 UTC
N00B presets - tell me what you think
I started using AVS around the begining of November. I have learned alot but I still have alot to learn. Check out these presets if you have some spare time and tell me what you think.
Jaheckelsafar
4th December 2002 05:13 UTC
Hey man, not bad. They are some good beginnings in there. Keep on experimenting, the where the best stuff comes from some times.
JeHoff
5th December 2002 03:29 UTC
Thanks, currently I atempting how to use dynamic movement and buffers. I have seached but I can't seem to find any good AVS tutorials that explain how to use dynamic movement or buffers (or blend modes for that matter) I anyone knows a good site I would apericiate it if you would tell mr them.
Jaheckelsafar
5th December 2002 05:16 UTC
Check unconed's FAQ. It's at the top of each AVS forum.
dirkdeftly
5th December 2002 06:45 UTC
Also, my AVS primer has a tutorial about using DMs, SSCs, and an explanation of most blend modes. I'm currently working on re-writing it, since most of the stuff there was either wrong, vague, or rather unorthodox, but it should work :p
Get it here: http://atero.deviantart.com/gallery/
The blend modes I think I didn't explain:
Max blend: The maximum between the old and new pictures.
XOR blend: new=old+new-2*old*new
UnConeD
5th December 2002 15:11 UTC
Atero: please don't explain XOR using that complicated formula. It suggests that this operation is performed per color channel, which isn't the case.
20 XOR 55 = 35
and not
20 XOR 55 = 20 + 55 - 2*20*55 = -2125
It's not defined as such, because you're still thinking in a decimal system and how to explain it in terms you're familiar with. Binary math has a bitwise definition of XOR that says (0^0 = 0, 1^0 = 1, 0^1 = 1, 1^1 = 1, using ^ as the XOR operator) and nothing else.
The XOR blendmode simply does a bitwise XOR for every color channel.
For example RGB (20,40,60) XOR (144, 59, 0) = (132, 19, 60) because:
20 ^ 144 = 00010100 ^ 10010000 = 10000100 = 132
and so on.
dirkdeftly
5th December 2002 19:32 UTC
Ohhh...I didn't know that, honestly. Thanx.
But...doesn't XOR still have to be done per color channel?
UnConeD
5th December 2002 20:50 UTC
What I meant is, you make it sound as if the a*b-2*a*b is performed per color channel, which gives totally wrong results.
And in fact because every bit is xored only with the matching bit in the argument, so you can XOR entire 32-bit pixels (and even 2 pixels packed as a 64-bit integer).
Zevensoft
6th December 2002 05:29 UTC
Isn't the ^ (carat) symbol used for powers? Like x^2 is x squared, x^.5 is square root of x, x^-2.5 is the reciprocal of the square root of x times the square of x, x^y is x to the power of y.
This follows the similar rules that / is divide and * is multiply.
UnConeD
6th December 2002 06:12 UTC
In C/C++, ^ is the XOR operator and ~ is the bitwise negation operator (effectively an XOR with 1111111111...), so I'm used to that.
Though some math programs use it for power yes, and I've seen '**' used as well.