22nd November 2002 18:45 UTC
w,h as dm grid size
It would be usefull if dm grid size could be defined like:
(w|8) (h|12)
I think the | sign is called div in programing or is it mod? :confused:
Archive: w,h as dm grid size
nixa
22nd November 2002 18:45 UTC
w,h as dm grid size
It would be usefull if dm grid size could be defined like:
(w|8) (h|12)
I think the | sign is called div in programing or is it mod? :confused:
dirkdeftly
22nd November 2002 19:24 UTC
| is usually the OR command, in AVS it's an integral bitwise OR:
14.3|25.8
15|26 <-convert to integer
00001011|0011010 <-convert to binary
00011011 <-do bitwise OR; if a digit is 1 in either of the numbers, it is 1 in the final number
27 <-convert back to decimal
14.3|25.8=27
C++'s TRUE/FALSE OR (||) and AND (&&) go like this:
(a>b||b!=c&&c==a) :: conditional (a is greater than b OR (b is not equal to c AND c is equal to a))
This returns TRUE if a is greater than b, or if b is not equal to c and c is equal to a.
Anyway, I don't think we ned to have that capability with DM gridsizes, since you'd get people like me who had never done DM's before using w and h for gridsizes, and getting 0 fps out of it, then coming to the forum complaining about how crappy AVS's Dynamic Movement component is (except I didn't complain about it, since it wasn't crappy, it just didn't have W and H for gridsize.)
nixa
22nd November 2002 19:56 UTC
I wrote it wrong. Its (8|w) and (12|h). For any x,y e N and x>y there are such q,r e N that x/y=y*q+r and r<y. Anyway | is a math sigh and that x|y=q.
I thought it would be usefull for making grid size resolution dependable. I dont really understand yore argument, its the same as someone would say that avs sucks becouse you can sett superscope n to 1000000.
UnConeD
22nd November 2002 21:50 UTC
So your 'DIV' or '|' is just integral division? 'MOD' is the modulus operator btw (% in AVS).
nixa
23rd November 2002 18:48 UTC
Unconed: Yes thats that.I knew there was an English word for it.
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