Archive: Rockets game


23rd August 2006 07:52 UTC

Rockets game
I have finished my work on Rockets game - Stage 2 project.
Here is the pre-release of it in two archives.
Total zip size:~130 kb
Zip 1: preset, required GVM model, some atworks
Zip 2: another required atwork
Includes Keyboard function based on Grandchild's Text SSC, Keyboard is also linked with and used in Assistance (hint) mode.

Any feedbacks on the project are highly apperciated.
Please report if the patch was broken, and also if any other inconveniences or mistakes in preset are present.

EDIT: After further test, I've found 3 problems:
If mission is complete, the stone position isn't reset after end of game (pershaps this appeared after the last edits, I didn't experience this earlier)
Inaccurate code of health meter (sometimes showing health<0)
Mistakes and inaccuracies in armor counter part of shot texer-II's, which make flying direction of last shot change after it is left when armor=0)
I post a new file now

EDIT2: Changed text line "Text by Grandchild" by
"Text SSC by Grandchild", which is more correct.
I post a new file now


23rd August 2006 07:58 UTC

The mission and instructions are included in the first comment.


23rd August 2006 22:13 UTC

sounds nice
well i enjoyed you winter sports game. so knowing anything this will be a nice one too. good luck.


25th August 2006 01:14 UTC

Great Job Man.
On looking foward to seeing this preset as i said in the last post. I am greatly impressed by the complexity and great coding that was used to make this preset. i give you a 100 over 10. heh anyway i do have some suggestions. try to make your collision program a bit more sensitive. also according to your instructions i was supposed to kill the monster that was shooting right well he was not shooting and i was able to clear the game without killing him. you might want to look into that. any way great work.


27th October 2006 12:54 UTC

Rockets stage 3 sketch
The Sketch of Stage 3.
Fixed almost all mistakes in RS2, added Follower mode, warp object, gmegabuf graphics model, constructed new stage from draft that was started before RS2 was started ;) .
As this is sketch, approx in a half of stage collisions and/or graphics are missing.
Grandchild's Text SSC beta is included and used in this preset to support Keyboard/assistance mode*

Zip 1.
Preset
Gvm model
Main atworks

Zip 2.
Joystick.bmp
Additional atworks

*link:Text SSC [beta]


27th October 2006 13:24 UTC

Rockets stage 3 sketch atwork
Now everything is ready.


30th October 2006 23:26 UTC

Earthquaker i was impressed with the first. but now i'm losing interest. also i found a glitch. your firing code for alt-left,up,down,right is failing to work. but anyway good job thou alot of work has gone into this that much i can see. you know with your skills you should try making a tetris game like UnConeD did. ;)


31st October 2006 04:19 UTC

Glitch in Rockets stage 3 sketch
I had discovered a glitch with shooting code in Rockets stage 2. There, when you were shooting and had reset the game, you fail to shoot so many times as there were shots rendered before game reset.
And there was other glitch, where the shot passes through the moving (mission) wall.
Those glitches were tested to be fixed in stage 3. I will test for them further; The only case when shooting does not work is perhaps when armor counter shows "zero".


31st October 2006 04:38 UTC

Originally posted by Nanakiwurkz
you should try making a tetris game like UnConeD did. ;)
Wait, he did that?