Archive: Text SSC [beta]


25th July 2006 09:59 UTC

Text SSC [beta]
i made this preset as an alternative to the crappy standard text renderer.
features alphanumeric signs [only uppercase so far] and a variety of other signs from punktuation to currency symbols.
it's much faster as well.
details in the preset comment.

watcha think? :D

GC


25th July 2006 16:06 UTC

Heh, that demo and the wiggly text around is much cooler than the concept itself :p

This can be very useful indeed, but seems a bit complicated for us tech-challenged ones and the tech ones probably just write their own.


25th July 2006 16:46 UTC

Originally posted by Tuggummi
seems a bit complicated for us tech-challenged ones
:( even with the tutorial-stuff? I thought it was fairly understandable. but your own code always looks clear and logical to you...
so say, which part was hard to get?

25th July 2006 20:15 UTC

mmm, a nice idea, I hope people find good use for it.

...and I agree with Tugg, the wiggly text is cool :D Use it for an intro or something

A quick note on variable names... AVS (well.. evallib) truncates variables to 8 characters so be careful will long descriptive variable declarations. For example:

hello_my_value_is_1 = 1;
hello_my_value_is_2 = 2;
reg99=hello_my_value_is_1;


25th July 2006 20:33 UTC

thx, i'll sure use it in my next intro...

Originally posted by PAK-9
AVS (well.. evallib) truncates variables to 8 characters
i'm well aware of that. sorry, but that's 4 of my code jokes for "n = 0;" :D [i suppose you mean the first 4 scopes inits]
and the variable name should make that obvious ;)
[maybe i should remove that in such a tutorial/standard code set]

27th July 2006 01:06 UTC

Grandchild i really like this. Mind if i use it for a intro or two?


31st July 2006 14:24 UTC

I used to create organised text with texer II. I will look if superscope really can help there, alth I would like to develop my Texer II text engine.


1st August 2006 03:03 UTC

@nana:
i put it here so it will be used by others too. only give credit, you know...

@quaker:
it will be slower and also time-consuming to "draw" signs with texerII. but if you're eager, you can use my "engine" ;) for a texerII text renderer as well. just leave the skip thing in the render-texerII and use much more points in the global scopes for drawing, and code away...

GC


1st August 2006 23:52 UTC

suggestion
Just suggestion but is it possible to fit all that brilliant code into the Jherikos GVM ape? if not what about using just 2 scopes instead of 4. just a thought if its possible to optimise it that much. if not thats ok. but does give you something to think on heh :D;):D;) and plus great job Grandchild on the work that went into this and again i say i really like this.


6th August 2006 19:49 UTC

1. no, it's simply too much code. every AVS component must not exceed a certain size [i think it's 8kb or 16kb]. therefore it has a character limitation. breaking the limit leads to the code not being evaluated.

2. if you mean the global letter init scopes, see above.
if you mean the scopes with the actual rendering and animation it's far to ugly to combine them.

3. thx :)

GC