Archive: Flat------------()-------Glossy


22nd November 2003 19:55 UTC

Flat------------()-------Glossy
I'd like to see an ape (or whatever) to adjust the gloss of colors from as flat as it can possibly get to as (see your face in mirror)
glossy as it can get.
AND don't say make it yourself, 'cause I'd have no idea how or even where to begin!!!


22nd November 2003 20:05 UTC

How could a color be "glossy"? You mean reflect the colors around it? This would be almost impossible or incredibly slow. Also, I see little practical use for it. If you want something like ReflectOCube, then you have to encode the DM yourself, as AVS has no 3D support.


22nd November 2003 20:24 UTC

Gloss as in how they make paint....there be flat,satin finish,
semi-gloss,gloss, and high gloss.
there could be some very nice effects putting a flat color next to a high gloss one.


22nd November 2003 20:43 UTC

Gloss has nothing to do with color but rather with the physical properties of a surface/material and its surrounding light environment.

Your request betrays an amazing lack of understanding of optical physics and computer programming.


22nd November 2003 21:52 UTC

So fuckin' sorry for only havin' only an 8th grade education...but not everyone gets the oppertunity for such a high and mighty education
as you.


22nd November 2003 22:25 UTC

:weird:


22nd November 2003 22:48 UTC

An appropriate quote:
"I have never let my schooling interfere with my education."
-- Mark Twain

Search the web, rent books from the library, etc.

But I have to admit, getting a higher education in the US is rediculously expensive. Like medicine, which is common good in places where the 'darn socialists' and 'damn commies' reign.


23rd November 2003 00:43 UTC

Snoozin : Who says you need high and mighty level of education?

*points to self*

For now, just make a sphere and work your ass off to give it a nice finish - it's not exactly easy, but if you put some work into it...


23rd November 2003 03:37 UTC

From what I'm guessing he means, he wants something which will at Glossy level, ramp the colours to create fake looking white highlights, and at flat level, reduce the ramp to remove those white highlights.

Try combining a multiplier with a brightness.


23rd November 2003 04:19 UTC

Zev : Colormap would do a much better job...


23rd November 2003 16:37 UTC

zevensoft has right idea about what I'm lookin for.. but miltplier & brightness messes with color (not the shine [closest to what I need is bump]),trouble is I want the shine without the bump look.
I'd like an ape(cause I'd use it a lot in avs) but on more thought, the more proper place for it would be on the color chart/picker itself. Wonder if paint store puters can show flat & gloss ? Have to check it out next time I get to town.....


23rd November 2003 16:46 UTC

try using a colormap combined with a low-leveled bump.


23rd November 2003 17:41 UTC

Hmmh, then use Cmap, Conv Filter, fx lists, and prolly buffering - the whole shebang.


24th November 2003 08:33 UTC

Why don't use a photoeditor to create a glossy mask for any surface (your shiny effect). Then load the Bitmap into an effect list, save it to a buffer restore and it by a DM. Adjust the alphablending level from fully transparent (flat) and fully visible (shiny) as you like. Don't forget to use additive or max blending for the DM, otherwise it will replace the original.

This should do as long as you dont want it to be a dynamic effect. And then again, you should still be able to do something by editing the DM.


24th November 2003 18:41 UTC

I appreciate all the help... but lack of education makes a lot of it go over my head. So maybe I can learn by seeing it done. So I attached an avs, what I'd like to see is the brown interleave with the shine (gloss) & the yellow one flat. If anyone has time to play with it.
thanks again
Snoozin' Hermit


24th November 2003 18:50 UTC

shit, don't look like attachment worked so trying again...
if it not here on this one ,I guess I'm shit-out-of-luck.
but still thanks