Archive: BUMP, no one thought about that


4th April 2003 05:49 UTC

BUMP, no one thought about that
I searched the entire sub-forum but didnt see any BUMP wish, so here goes:

bump intensity can be dynamically changed by using some varible like bi=getspec(0,0,0) or some thing like that.
what do you think?


4th April 2003 05:57 UTC

You can already do that :)
And the value indeed is bi :D


4th April 2003 06:09 UTC

LMAO! But i didn't knew about this myself, thanx Tug.


4th April 2003 06:28 UTC

Lol, have you ever even looked the bump & it's descriptions? It's right there! :D

"bi: Bump intesity, ranges from 0 (flat) to 1 (max specified bump, default)"

What this means is that you first set the intensity from the slider and then by shifting values from 0 to 1 you get bump intensity from 0 to the specified point in the slider.


4th April 2003 06:48 UTC

Well, i never used much Bump until now.

I mostly got stuck in things like dynamic onbeat rotation & directon shifter with smooth movement fadeouts and crap like that ;)


4th April 2003 07:50 UTC

WOW! what co-incidence, I never knew this..


4th April 2003 20:12 UTC

It would be nice if we had that for the waterbump(position and intensety defied by code), meaby someone would actualy use it. :)


5th April 2003 16:28 UTC

eh...water bump already makes the framerate sink like a rock, so making it dynamic would only make it slower. Plus, it would lead to a new generation of n00b packs. :mad:


6th April 2003 07:13 UTC

Originally posted by Michaelthecat
Plus, it would lead to a new generation of n00b packs. :mad:
Very true :)

6th April 2003 14:49 UTC

Too true, i came here and read all your noob-pack hating posts. Thats why ->I<- never released an annoying noob pack. I never released anything. Water bump is a crap effect anyway. You can do one FPS munching thing with it, thats it. Useless.


14th April 2003 22:13 UTC

I like water bump dammit. I've got at least one preset lined up for tff3.0 so far...and it's (at least) fairly good imho.


24th April 2003 15:21 UTC

Water Bump is so annoyingly slow...Never saw it used correctly or if it even was looking good, with a decent framerate.


28th April 2003 13:02 UTC

Ive never actually looked at the avswishlist before.. its seems like a dead wish to me. But here is what i want in the bump.
The bump has the potential to be a VERY powerful avs tool. I can't believe its so fast, considering all the code behind bump-mapping. It seems that most people do not really know whsat it is for, judging by the majority of its implementations.

*It needs more dynamics to work well, if you could control the DIRECTION of the light source as well as the origin, you could implement it very well into 3d DM presets.

*This is probably a bad idea, because it would slow down the whole thing, but... If you could change the 'z' value, (the depth of the render) dynamically, instead of it just computing it according to onscreen color, you could have lots of fun.

edit:
*multiple light sources???